CGameRulesRegister::CGameRulesRegister
0x004611c0 · 33 bytes · __thiscall
_ZN18CGameRulesRegisterC1EPKcPFvvE
Decompiled
undefined (3 params)
/* CGameRulesRegister::CGameRulesRegister(char const*, void (*)()) */
void __thiscall
CGameRulesRegister::CGameRulesRegister(CGameRulesRegister *this,char *param_1,_func_void *param_2)
{
undefined4 uVar1;
*(char **)this = param_1;
*(_func_void **)(this + 4) = param_2;
uVar1 = s_pHead;
s_pHead = this;
*(undefined4 *)(this + 8) = uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.