L L4D2node

PlayerBody::GetEyePosition

0x00769c90 · 72 bytes · __thiscall

_ZNK10PlayerBody14GetEyePositionEv

Decompiled

undefined (1 param)

/* PlayerBody::GetEyePosition() const */

PlayerBody * __thiscall PlayerBody::GetEyePosition(PlayerBody *this)

{
  undefined4 local_18;
  undefined4 local_14;
  undefined4 local_10;
  
  (**(code **)(**(int **)(this + 0x14) + 0x234))(&local_18,*(int **)(this + 0x14));
  *(undefined4 *)(this + 0x20) = local_18;
  *(undefined4 *)(this + 0x24) = local_14;
  *(undefined4 *)(this + 0x28) = local_10;
  return this + 0x20;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)