PlayerBody::GetEyePosition
0x00769c90 · 72 bytes · __thiscall
_ZNK10PlayerBody14GetEyePositionEv
Decompiled
undefined (1 param)
/* PlayerBody::GetEyePosition() const */
PlayerBody * __thiscall PlayerBody::GetEyePosition(PlayerBody *this)
{
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
(**(code **)(**(int **)(this + 0x14) + 0x234))(&local_18,*(int **)(this + 0x14));
*(undefined4 *)(this + 0x20) = local_18;
*(undefined4 *)(this + 0x24) = local_14;
*(undefined4 *)(this + 0x28) = local_10;
return this + 0x20;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.