L L4D2node

PlayerBody::GetViewVector

0x0076a1b0 · 52 bytes · __thiscall

_ZNK10PlayerBody13GetViewVectorEv

Decompiled

undefined (1 param)

/* PlayerBody::GetViewVector() const */

Vector * __thiscall PlayerBody::GetViewVector(PlayerBody *this)

{
  CBasePlayer::EyeVectors
            (*(CBasePlayer **)(this + 0x14),(Vector *)(this + 0x2c),(Vector *)0x0,(Vector *)0x0);
  return (Vector *)(this + 0x2c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)