PlayerBody::GetViewVector
0x0076a1b0 · 52 bytes · __thiscall
_ZNK10PlayerBody13GetViewVectorEv
Decompiled
undefined (1 param)
/* PlayerBody::GetViewVector() const */
Vector * __thiscall PlayerBody::GetViewVector(PlayerBody *this)
{
CBasePlayer::EyeVectors
(*(CBasePlayer **)(this + 0x14),(Vector *)(this + 0x2c),(Vector *)0x0,(Vector *)0x0);
return (Vector *)(this + 0x2c);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.