L L4D2node

_V_stricmp

0x00048850 · 56 bytes · __cdecl

_Z10_V_stricmpPKcS0_

Decompiled

undefined (2 params)

/* _V_stricmp(char const*, char const*) */

int _V_stricmp(char *param_1,char *param_2)

{
  int iVar1;
  
  if (param_1 == (char *)0x0) {
    iVar1 = -(uint)(param_2 != (char *)0x0);
  }
  else {
    if (param_2 != (char *)0x0) {
      iVar1 = strcasecmp(param_1,param_2);
      return iVar1;
    }
    iVar1 = 1;
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)