CMatchTitleGameSettingsMgr::InitializeGameSettings
0x0003b270 · 138 bytes · __thiscall
_ZN26CMatchTitleGameSettingsMgr22InitializeGameSettingsEP9KeyValuesPKc
Decompiled
undefined (3 params)
/* CMatchTitleGameSettingsMgr::InitializeGameSettings(KeyValues*, char const*) */
void __thiscall
CMatchTitleGameSettingsMgr::InitializeGameSettings
(CMatchTitleGameSettingsMgr *this,KeyValues *param_1,char *param_2)
{
char *pcVar1;
int iVar2;
undefined8 uVar3;
pcVar1 = (char *)KeyValues::GetString(param_1,"system/netflag","");
iVar2 = _V_stricmp(pcVar1,"teamlink");
if (iVar2 != 0) {
InitializeMemberSettings(param_1);
iVar2 = _V_stricmp(param_2,"client");
if (iVar2 != 0) {
UpdateAggregateMembersSettings(param_1,param_1);
uVar3 = StringAfterPrefix(param_2,"search");
if ((int)uVar3 == 0) {
InitializeGameSettings(param_1,(char *)((ulonglong)uVar3 >> 0x20));
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.