CMatchEventsSubscription::GetEventData
0x0005c820 · 143 bytes · __thiscall
_ZN24CMatchEventsSubscription12GetEventDataEPKc
Decompiled
undefined (2 params)
/* CMatchEventsSubscription::GetEventData(char const*) */
KeyValues * __thiscall
CMatchEventsSubscription::GetEventData(CMatchEventsSubscription *this,char *param_1)
{
KeyValues *pKVar1;
char *pcVar2;
int iVar3;
int iVar4;
iVar4 = 0;
if (0 < *(int *)(this + 100)) {
do {
pKVar1 = *(KeyValues **)(*(int *)(this + 0x58) + iVar4 * 4);
pcVar2 = (char *)KeyValues::GetName(pKVar1);
iVar3 = _V_stricmp(param_1,pcVar2);
if (iVar3 == 0) {
return pKVar1;
}
iVar4 = iVar4 + 1;
} while (iVar4 < *(int *)(this + 100));
}
iVar4 = 0;
if (0 < *(int *)(this + 0x78)) {
do {
pKVar1 = *(KeyValues **)(*(int *)(this + 0x6c) + iVar4 * 4);
pcVar2 = (char *)KeyValues::GetName(pKVar1);
iVar3 = _V_stricmp(param_1,pcVar2);
if (iVar3 == 0) {
return pKVar1;
}
iVar4 = iVar4 + 1;
} while (iVar4 < *(int *)(this + 0x78));
}
return (KeyValues *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.