OnRunCommand_Avatar
0x0003b910 · 1072 bytes · __regparm3
_ZL19OnRunCommand_AvatarP9KeyValuesS0_PS0_
Decompiled
undefined (3 params)
/* OnRunCommand_Avatar(KeyValues*, KeyValues*, KeyValues**) */
void __regparm3 OnRunCommand_Avatar(KeyValues *param_1,KeyValues *param_2,KeyValues **param_3)
{
char *pcVar1;
KeyValues *this;
KeyValues *pKVar2;
int iVar3;
KeyValues *pKVar4;
int iVar5;
KeyValues *this_00;
char *pcVar6;
int iVar7;
int iVar8;
int iVar9;
int in_GS_OFFSET;
longlong lVar10;
longlong lVar11;
undefined4 uVar12;
int local_140;
int local_134;
CFmtStrN<256> local_12c [5];
char local_127 [263];
int local_20;
uVar12 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
lVar10 = KeyValues::GetUint64((char *)param_1,0xb4d28);
pcVar1 = (char *)KeyValues::GetString(param_1,"avatar","");
this = (KeyValues *)KeyValues::FindKey(param_2,"Members",false);
if ((((this != (KeyValues *)0x0) && (param_2 != (KeyValues *)0x0)) &&
(pKVar2 = (KeyValues *)KeyValues::FindKey(param_2,"Members",false), pKVar2 != (KeyValues *)0x0
)) && (iVar3 = KeyValues::GetInt(pKVar2,"numMachines",0), 0 < iVar3)) {
local_140 = 0;
do {
CFmtStrN<256>::CFmtStrN(local_12c,"machine%d",local_140,uVar12);
pKVar4 = (KeyValues *)KeyValues::FindKey(pKVar2,local_127,false);
if ((pKVar4 != (KeyValues *)0x0) &&
(iVar5 = KeyValues::GetInt(pKVar4,"numPlayers",0), 0 < iVar5)) {
iVar8 = 0;
do {
CFmtStrN<256>::CFmtStrN(local_12c,"player%d",iVar8,uVar12);
this_00 = (KeyValues *)KeyValues::FindKey(pKVar4,local_127,false);
if (this_00 != (KeyValues *)0x0) {
uVar12 = 0;
lVar11 = KeyValues::GetUint64((char *)this_00,0xb4d28);
if (lVar10 == lVar11) {
pcVar6 = (char *)KeyValues::GetString(this_00,"Game/avatar","");
iVar3 = _V_stricmp(pcVar1,pcVar6);
if ((iVar3 != 0) &&
(pKVar2 = (KeyValues *)KeyValues::FindKey(this_00,"Game",true),
pKVar2 != (KeyValues *)0x0)) {
if (*pcVar1 == '\0') {
KeyValues::SetString(pKVar2,"avatar","");
}
else {
iVar3 = KeyValues::GetInt(this,"numMachines",0);
if (iVar3 < 1) {
_V_stricmp(pcVar1,"Infected");
}
else {
local_134 = 0;
iVar5 = 0;
do {
CFmtStrN<256>::CFmtStrN(local_12c,"machine%d",local_134);
pKVar4 = (KeyValues *)KeyValues::FindKey(this,local_127,false);
if ((pKVar4 != (KeyValues *)0x0) &&
(iVar8 = KeyValues::GetInt(pKVar4,"numPlayers",0), 0 < iVar8)) {
iVar9 = 0;
do {
CFmtStrN<256>::CFmtStrN(local_12c,"player%d/Game/avatar",iVar9);
pcVar6 = (char *)KeyValues::GetString(pKVar4,local_127,"");
iVar7 = _V_stricmp(pcVar6,pcVar1);
iVar5 = iVar5 + (uint)(iVar7 == 0);
iVar9 = iVar9 + 1;
} while (iVar9 != iVar8);
}
local_134 = local_134 + 1;
} while (local_134 != iVar3);
iVar3 = _V_stricmp(pcVar1,"Infected");
if (iVar3 == 0) {
if (3 < iVar5) goto LAB_0003bb00;
}
else if (iVar5 != 0) goto LAB_0003bb00;
}
KeyValues::SetString(pKVar2,"avatar",pcVar1);
}
*param_3 = this_00;
}
goto LAB_0003bb00;
}
}
iVar8 = iVar8 + 1;
} while (iVar8 != iVar5);
}
local_140 = local_140 + 1;
} while (local_140 != iVar3);
}
LAB_0003bb00:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.