CMatchFramework::QueryInterface
0x00057c60 · 37 bytes · __thiscall
_ZN15CMatchFramework14QueryInterfaceEPKc
Decompiled
undefined (2 params)
/* CMatchFramework::QueryInterface(char const*) */
CMatchFramework * __thiscall CMatchFramework::QueryInterface(CMatchFramework *this,char *param_1)
{
int iVar1;
CMatchFramework *pCVar2;
iVar1 = _V_stricmp(param_1,"MATCHFRAMEWORK_001");
pCVar2 = (CMatchFramework *)0x0;
if (iVar1 == 0) {
pCVar2 = this;
}
return pCVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.