L L4D2node

CMatchTitleGameSettingsMgr::PrepareLobbyForGame

0x0003c2e0 · 3159 bytes · __thiscall

_ZN26CMatchTitleGameSettingsMgr19PrepareLobbyForGameEP9KeyValuesPS1_

Decompiled

undefined (3 params)

/* CMatchTitleGameSettingsMgr::PrepareLobbyForGame(KeyValues*, KeyValues**) */

void __thiscall
CMatchTitleGameSettingsMgr::PrepareLobbyForGame
          (CMatchTitleGameSettingsMgr *this,KeyValues *param_1,KeyValues **param_2)

{
  char cVar1;
  uint uVar2;
  KeyValues *pKVar3;
  int iVar4;
  int iVar5;
  KeyValues *pKVar6;
  int iVar7;
  char *pcVar8;
  char *pcVar9;
  int iVar10;
  KeyValues *pKVar11;
  uint uVar12;
  char cVar13;
  int iVar14;
  int iVar15;
  uint uVar16;
  int in_GS_OFFSET;
  bool bVar17;
  longlong lVar18;
  longlong lVar19;
  undefined4 uVar20;
  int local_180;
  int local_17c;
  KeyValues **local_178;
  int local_170;
  KeyValues **local_168;
  char *local_154 [5];
  int local_140 [5];
  CFmtStrN<256> local_12c [5];
  char local_127 [263];
  int local_20;
  
  local_154[0] = "gambler";
  local_154[1] = "producer";
  local_154[2] = "coach";
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_154[3] = "mechanic";
  local_154[4] = "infected";
  local_140[0] = 1;
  local_140[1] = 1;
  local_140[2] = 1;
  local_140[3] = 1;
  local_140[4] = 4;
  uVar2 = KeyValues::GetInt(param_1,"Members/numSlots",4);
  uVar16 = 4;
  if (3 < (int)uVar2) {
    uVar16 = uVar2;
  }
  if (5 < uVar16) {
    uVar16 = 5;
  }
  pKVar3 = (KeyValues *)KeyValues::FindKey(param_1,"Members",false);
  if (pKVar3 != (KeyValues *)0x0) {
    iVar4 = KeyValues::GetInt(pKVar3,"numMachines",0);
    iVar5 = KeyValues::GetInt(pKVar3,"numPlayers",0);
    if (iVar4 < 1) {
      local_168 = param_2;
    }
    else {
      local_170 = 0;
      do {
        CFmtStrN<256>::CFmtStrN(local_12c,"machine%d",local_170);
        pKVar6 = (KeyValues *)KeyValues::FindKey(pKVar3,local_127,false);
        if ((pKVar6 != (KeyValues *)0x0) &&
           (iVar7 = KeyValues::GetInt(pKVar6,"numPlayers",0), 0 < iVar7)) {
          iVar14 = 0;
          do {
            CFmtStrN<256>::CFmtStrN(local_12c,"player%d/Game/avatar",iVar14);
            pcVar8 = (char *)KeyValues::GetString(pKVar6,local_127,"");
            if ((pcVar8 != (char *)0x0) && (*pcVar8 != '\0')) {
              pcVar9 = "gambler";
              iVar15 = 0;
              while (iVar10 = _V_stricmp(pcVar9,pcVar8), iVar10 != 0) {
                iVar15 = iVar15 + 1;
                if ((int)uVar16 <= iVar15) goto LAB_0003c528;
                pcVar9 = local_154[iVar15];
              }
              local_140[iVar15] = local_140[iVar15] + -1;
            }
LAB_0003c528:
            iVar14 = iVar14 + 1;
          } while (iVar14 != iVar7);
        }
        local_170 = local_170 + 1;
      } while (local_170 != iVar4);
      local_17c = 0;
      local_168 = param_2;
      do {
        CFmtStrN<256>::CFmtStrN(local_12c,"machine%d",local_17c);
        pKVar6 = (KeyValues *)KeyValues::FindKey(pKVar3,local_127,false);
        if ((pKVar6 != (KeyValues *)0x0) &&
           (iVar7 = KeyValues::GetInt(pKVar6,"numPlayers",0), 1 < iVar7)) {
          iVar14 = 0;
          cVar13 = '\0';
          do {
            while( true ) {
              CFmtStrN<256>::CFmtStrN(local_12c,"player%d/Game/avatar",iVar14);
              pcVar8 = (char *)KeyValues::GetString(pKVar6,local_127,"");
              if ((pcVar8 == (char *)0x0) || (*pcVar8 == '\0')) break;
              iVar15 = _V_stricmp("infected",pcVar8);
              iVar14 = iVar14 + 1;
              cVar13 = (-(iVar15 == 0) & 3U) + 1;
              if (iVar14 == iVar7) goto LAB_0003c66e;
            }
            iVar14 = iVar14 + 1;
          } while (iVar14 != iVar7);
LAB_0003c66e:
          iVar14 = 0;
          do {
            while( true ) {
              CFmtStrN<256>::CFmtStrN(local_12c,"player%d",iVar14);
              pKVar11 = (KeyValues *)KeyValues::FindKey(pKVar6,local_127,false);
              if ((pKVar11 != (KeyValues *)0x0) &&
                 ((pcVar8 = (char *)KeyValues::GetString(pKVar11,"Game/avatar",""),
                  pcVar8 == (char *)0x0 || (*pcVar8 == '\0')))) break;
joined_r0x0003cbda:
              iVar14 = iVar14 + 1;
              if (iVar14 == iVar7) goto LAB_0003c81c;
            }
            cVar1 = cVar13;
            if (uVar16 == 5) {
              bVar17 = 0 < local_140[4];
              iVar10 = local_140[1] + local_140[0] + local_140[2] + local_140[3];
              iVar15 = local_140[4];
              if (cVar13 != '\x04') goto LAB_0003c720;
              if (local_140[4] == 0) goto LAB_0003cb38;
            }
            else {
              bVar17 = false;
              iVar10 = local_140[1] + local_140[0] + local_140[2] + local_140[3];
              iVar15 = 0;
              if (cVar13 == '\x04') {
LAB_0003cb38:
                cVar13 = '\x01';
              }
              else {
LAB_0003c720:
                if (cVar13 != '\x01') goto LAB_0003c73d;
              }
              cVar1 = '\x04';
              if (iVar10 != 0) {
                cVar1 = cVar13;
              }
            }
LAB_0003c73d:
            if ((!bVar17) || (iVar10 < 1)) {
LAB_0003ca80:
              if (cVar1 != '\0') goto LAB_0003c770;
              if (0 < iVar15) goto LAB_0003ca96;
LAB_0003cb50:
              uVar12 = RandomInt(0,3);
              uVar2 = uVar12;
              do {
                iVar15 = local_140[uVar2];
                if (iVar15 != 0) goto LAB_0003cb85;
                uVar2 = uVar2 + 1 & 3;
              } while (uVar12 != uVar2);
              iVar15 = local_140[uVar12];
              if (iVar15 == 0) {
                cVar1 = '\x01';
                goto LAB_0003c78a;
              }
LAB_0003cb85:
              KeyValues::SetString(pKVar11,"Game/avatar",local_154[uVar2]);
              *local_168 = pKVar11;
              local_168 = local_168 + 1;
              local_140[uVar2] = iVar15 + -1;
              cVar13 = '\x01';
              goto joined_r0x0003cbda;
            }
            if (iVar10 == iVar15) {
              iVar15 = RandomInt(0,1);
              goto LAB_0003ca80;
            }
            if (iVar10 <= iVar15) goto LAB_0003ca80;
            if (cVar1 == '\0') goto LAB_0003cb50;
LAB_0003c770:
            if (cVar1 != '\x04') {
              if (cVar1 == '\x01') goto LAB_0003cb50;
LAB_0003c78a:
              iVar10 = RandomInt(0,uVar16 - 1);
              iVar15 = local_140[iVar10];
              while (iVar15 < 1) {
                iVar10 = (iVar10 + 1) % (int)uVar16;
                iVar15 = local_140[iVar10];
              }
              KeyValues::SetString(pKVar11,"Game/avatar",local_154[iVar10]);
              local_140[iVar10] = iVar15 + -1;
              *local_168 = pKVar11;
              local_168 = local_168 + 1;
              cVar13 = cVar1;
              goto joined_r0x0003cbda;
            }
LAB_0003ca96:
            if (local_140[4] < 1) {
              cVar1 = '\x04';
              goto LAB_0003c78a;
            }
            iVar14 = iVar14 + 1;
            iVar15 = local_140[4] + -1;
            KeyValues::SetString(pKVar11,"Game/avatar",local_154[4]);
            cVar13 = '\x04';
            *local_168 = pKVar11;
            local_168 = local_168 + 1;
            local_140[4] = iVar15;
          } while (iVar14 != iVar7);
        }
LAB_0003c81c:
        local_17c = local_17c + 1;
      } while (local_17c != iVar4);
      local_170 = 0;
      do {
        CFmtStrN<256>::CFmtStrN(local_12c,"machine%d",local_170);
        pKVar6 = (KeyValues *)KeyValues::FindKey(pKVar3,local_127,false);
        if ((pKVar6 != (KeyValues *)0x0) &&
           (iVar7 = KeyValues::GetInt(pKVar6,"numPlayers",0), 0 < iVar7)) {
          iVar14 = 0;
          do {
            CFmtStrN<256>::CFmtStrN(local_12c,"player%d",iVar14);
            pKVar11 = (KeyValues *)KeyValues::FindKey(pKVar6,local_127,false);
            if ((pKVar11 != (KeyValues *)0x0) &&
               ((pcVar8 = (char *)KeyValues::GetString(pKVar11,"Game/avatar",""),
                pcVar8 == (char *)0x0 || (*pcVar8 == '\0')))) {
              if (uVar16 == 5) {
                iVar10 = local_140[1] + local_140[0] + local_140[2] + local_140[3];
                iVar15 = local_140[4];
                if ((local_140[4] < 1) || (iVar10 < 1)) {
LAB_0003cc25:
                  if (iVar15 < 1) goto LAB_0003c938;
                }
                else {
                  if (local_140[4] == iVar10) {
                    iVar15 = RandomInt(0,1);
                    goto LAB_0003cc25;
                  }
                  if (local_140[4] < iVar10) goto LAB_0003c938;
                }
                uVar2 = 4;
              }
              else {
LAB_0003c938:
                uVar2 = RandomInt(0,3);
              }
              for (; iVar15 = local_140[uVar2], iVar15 < 1; uVar2 = uVar2 + 1 & 3) {
              }
              KeyValues::SetString(pKVar11,"Game/avatar",local_154[uVar2]);
              local_140[uVar2] = iVar15 + -1;
              *local_168 = pKVar11;
              local_168 = local_168 + 1;
            }
            iVar14 = iVar14 + 1;
          } while (iVar14 != iVar7);
        }
        local_170 = local_170 + 1;
      } while (local_170 != iVar4);
    }
    if ((uVar16 == 5) && (1 < iVar5)) {
      if (local_140[4] == 4) {
        local_180 = 4;
      }
      else {
        if (local_140[1] + local_140[0] + local_140[2] + local_140[3] != 4) goto LAB_0003c9e6;
        local_180 = 1;
      }
      if (param_2 < local_168) {
        local_178 = param_2;
        do {
          uVar20 = 0;
          lVar18 = KeyValues::GetUint64((char *)*local_178,0xb4d28);
          if (((param_1 != (KeyValues *)0x0) &&
              (pKVar3 = (KeyValues *)KeyValues::FindKey(param_1,"Members",false),
              pKVar3 != (KeyValues *)0x0)) &&
             (iVar4 = KeyValues::GetInt(pKVar3,"numMachines",0), 0 < iVar4)) {
            local_170 = 0;
            do {
              CFmtStrN<256>::CFmtStrN(local_12c,"machine%d",local_170,uVar20);
              pKVar6 = (KeyValues *)KeyValues::FindKey(pKVar3,local_127,false);
              if ((pKVar6 != (KeyValues *)0x0) &&
                 (iVar5 = KeyValues::GetInt(pKVar6,"numPlayers",0), 0 < iVar5)) {
                iVar7 = 0;
                do {
                  CFmtStrN<256>::CFmtStrN(local_12c,"player%d",iVar7,uVar20);
                  pcVar8 = (char *)KeyValues::FindKey(pKVar6,local_127,false);
                  if (pcVar8 != (char *)0x0) {
                    uVar20 = 0;
                    lVar19 = KeyValues::GetUint64(pcVar8,0xb4d28);
                    if (lVar18 == lVar19) goto LAB_0003ce30;
                  }
                  iVar7 = iVar7 + 1;
                } while (iVar7 != iVar5);
              }
              local_170 = local_170 + 1;
            } while (local_170 != iVar4);
          }
          pKVar6 = (KeyValues *)0x0;
LAB_0003ce30:
          pKVar3 = (KeyValues *)0x0;
          iVar4 = KeyValues::GetInt(pKVar6,"numPlayers",0);
          bVar17 = true;
          if (iVar4 == 1) {
            pKVar3 = *local_178;
            bVar17 = pKVar3 == (KeyValues *)0x0;
          }
          local_178 = local_178 + 1;
          if (!bVar17) goto LAB_0003ce8c;
        } while (local_178 < local_168);
      }
      else {
        pKVar3 = (KeyValues *)0x0;
      }
      if (param_2 < local_168) {
        pKVar3 = local_168[-1];
      }
LAB_0003ce8c:
      if (pKVar3 != (KeyValues *)0x0) {
        if (local_180 == 4) {
          KeyValues::SetString(pKVar3,"Game/avatar",local_154[4]);
        }
        else if (local_180 == 1) {
          uVar2 = RandomInt(0,3);
          uVar16 = uVar2;
          do {
            if (local_140[uVar16] != 0) goto LAB_0003cee5;
            uVar16 = uVar16 + 1 & 3;
          } while (uVar2 != uVar16);
          if (local_140[uVar16] != 0) {
LAB_0003cee5:
            KeyValues::SetString(pKVar3,"Game/avatar",local_154[uVar16]);
          }
        }
      }
    }
  }
LAB_0003c9e6:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)