L L4D2node

CaselessStringLessThan

0x000947e0 · 50 bytes · __cdecl

_Z22CaselessStringLessThanRKPKcS2_

Decompiled

undefined (2 params)

/* CaselessStringLessThan(char const* const&, char const* const&) */

uint CaselessStringLessThan(char **param_1,char **param_2)

{
  uint uVar1;
  
  if (*param_1 != (char *)0x0) {
    uVar1 = 1;
    if (*param_2 != (char *)0x0) {
      uVar1 = _V_stricmp(*param_1,*param_2);
      uVar1 = uVar1 >> 0x1f;
    }
    return uVar1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)