CMatchTitleGameSettingsMgr::RollupGameDetails
0x00039a20 · 1463 bytes · __thiscall
_ZN26CMatchTitleGameSettingsMgr17RollupGameDetailsEP9KeyValuesS1_S1_
Decompiled
undefined (4 params)
/* CMatchTitleGameSettingsMgr::RollupGameDetails(KeyValues*, KeyValues*, KeyValues*) */
KeyValues * __thiscall
CMatchTitleGameSettingsMgr::RollupGameDetails
(CMatchTitleGameSettingsMgr *this,KeyValues *param_1,KeyValues *param_2,KeyValues *param_3
)
{
int iVar1;
int iVar2;
char *pcVar3;
undefined4 uVar4;
KeyValues *pKVar5;
KeyValues *this_00;
char *pcVar6;
int in_GS_OFFSET;
char *pcVar7;
ulong local_134;
int local_130;
CFmtStrN<256> local_12c [5];
char local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_1 == (KeyValues *)0x0) {
if ((((param_2 != (KeyValues *)0x0) &&
(iVar1 = KeyValues::GetInt(param_2,"Game/MissionInfo/BuiltIn",0), iVar1 == 0)) &&
(pcVar3 = (char *)KeyValues::GetString(param_2,"Game/MissionInfo/Website",(char *)0x0),
pcVar3 != (char *)0x0)) && (*pcVar3 != '\0')) {
uVar4 = KeyValues::GetString(param_2,"Game/campaign","");
CFmtStrN<256>::CFmtStrN(local_12c,"%s/Version",uVar4);
pKVar5 = (KeyValues *)(*(code *)**(undefined4 **)g_pMatchExtL4D)(g_pMatchExtL4D);
iVar1 = KeyValues::GetInt(pKVar5,local_127,-1);
iVar2 = KeyValues::GetInt(param_2,"Game/MissionInfo/Version",0);
if (iVar1 < iVar2) {
pKVar5 = (KeyValues *)KeyValues::FindKey(param_2,"Rollup",false);
if (pKVar5 != (KeyValues *)0x0) {
KeyValues::RemoveSubKey(param_2,pKVar5);
KeyValues::deleteThis();
}
goto LAB_00039b0b;
}
}
}
else {
if (param_2 != (KeyValues *)0x0) {
iVar1 = KeyValues::GetInt(param_2,"Game/MissionInfo/Version",-1);
iVar2 = KeyValues::GetInt(param_1,"Game/MissionInfo/Version",0);
if (iVar1 < iVar2) {
uVar4 = KeyValues::FindKey(param_1,"Game/MissionInfo",false);
pKVar5 = (KeyValues *)KeyValues::FindKey(param_2,"Game/MissionInfo",true);
KeyValues::MergeFrom(pKVar5,uVar4,1);
}
pcVar3 = (char *)KeyValues::GetString(param_1,"Game/state","game");
iVar1 = _V_stricmp(pcVar3,"lobby");
if ((iVar1 != 0) && (iVar1 = _V_stricmp(pcVar3,"game"), iVar1 != 0)) {
pcVar3 = "game";
}
CFmtStrN<256>::CFmtStrN(local_12c,"Rollup/%s",pcVar3);
iVar1 = KeyValues::GetInt(param_2,local_127,0);
KeyValues::SetInt(param_2,local_127,iVar1 + 1);
goto LAB_00039b0b;
}
pcVar3 = (char *)KeyValues::GetString(param_1,"Game/mode","");
if ((pcVar3 != (char *)0x0) && (*pcVar3 != '\0')) {
pKVar5 = (KeyValues *)(**(code **)(*(int *)g_pMatchExtL4D + 0x10))(g_pMatchExtL4D,pcVar3);
uVar4 = KeyValues::GetString(pKVar5,"base",pcVar3);
this_00 = (KeyValues *)(**(code **)(*(int *)g_pMatchExtL4D + 0x10))(g_pMatchExtL4D,uVar4);
iVar1 = KeyValues::GetInt(this_00,"singlechapter",0);
iVar1 = KeyValues::GetInt(pKVar5,"singlechapter",(uint)(iVar1 != 0));
iVar2 = KeyValues::GetInt(this_00,"hasdifficulty",0);
iVar2 = KeyValues::GetInt(pKVar5,"hasdifficulty",(uint)(iVar2 != 0));
pcVar7 = "Game/campaign";
pcVar6 = (char *)KeyValues::GetString(param_1,"Game/campaign","");
if ((pcVar6 != (char *)0x0) && (*pcVar6 != '\0')) {
param_2 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pcVar7);
/* try { // try from 00039dff to 00039e03 has its CatchHandler @ 00039fe7 */
KeyValues::KeyValues(param_2,"Rollup",(IKeyValuesSystem *)0x0,false);
local_134 = 0;
CRC32_Init(&local_134);
KeyValues::SetString(param_2,"Game/mode",pcVar3);
AppendToRollup(pcVar3,&local_134);
KeyValues::SetString(param_2,"Game/campaign",pcVar6);
AppendToRollup(pcVar6,&local_134);
if ((iVar1 != 0) &&
(local_130 = KeyValues::GetInt(param_1,"Game/chapter",-1), 0 < local_130)) {
KeyValues::SetInt(param_2,"Game/chapter",local_130);
CRC32_ProcessBuffer(&local_134,&local_130,4);
}
if (((iVar2 != 0) &&
(pcVar3 = (char *)KeyValues::GetString(param_1,"Game/difficulty",(char *)0x0),
pcVar3 != (char *)0x0)) && (*pcVar3 != '\0')) {
KeyValues::SetString(param_2,"Game/difficulty",pcVar3);
AppendToRollup(pcVar3,&local_134);
}
iVar1 = KeyValues::GetString(param_3,"Game/state",(char *)0x0);
if (((iVar1 != 0) &&
(pcVar3 = (char *)KeyValues::GetString(param_1,"Game/state",(char *)0x0),
pcVar3 != (char *)0x0)) && (*pcVar3 != '\0')) {
KeyValues::SetString(param_2,"Game/state",pcVar3);
}
KeyValues::SetUint64((char *)param_2,CONCAT44(local_134,"rollupkey"));
goto LAB_00039b0b;
}
}
}
param_2 = (KeyValues *)0x0;
LAB_00039b0b:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return param_2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.