CMatchFramework::OnEvent
0x000585c0 · 210 bytes · __thiscall
_ZN15CMatchFramework7OnEventEP9KeyValues
Decompiled
undefined (2 params)
/* CMatchFramework::OnEvent(KeyValues*) */
void __thiscall CMatchFramework::OnEvent(CMatchFramework *this,KeyValues *param_1)
{
char *pcVar1;
int iVar2;
pcVar1 = (char *)KeyValues::GetName(param_1);
iVar2 = _V_stricmp("mmF->CloseSession",pcVar1);
if (iVar2 == 0) {
/* WARNING: Could not recover jumptable at 0x0005869f. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x3c))();
return;
}
iVar2 = _V_stricmp("OnInvite",pcVar1);
if (iVar2 != 0) {
if (g_pPlayerManager != 0) {
(*(code *)**(undefined4 **)(g_pPlayerManager + 4))(g_pPlayerManager + 4,param_1);
}
if (g_pServerManager != (undefined *)0x0) {
(**(code **)(*(int *)g_pServerManager + 0x18))(g_pServerManager,param_1);
}
if (g_pDatacenter != (undefined *)0x0) {
(**(code **)(*(int *)g_pDatacenter + 0x18))(g_pDatacenter,param_1);
}
if (g_pIMatchTitleEventsSink != (undefined4 *)0x0) {
(**(code **)*g_pIMatchTitleEventsSink)(g_pIMatchTitleEventsSink,param_1);
}
if (*(int *)(this + 8) != 0) {
/* WARNING: Could not recover jumptable at 0x00058677. Too many branches */
/* WARNING: Treating indirect jump as call */
(*(code *)**(undefined4 **)(*(int *)(this + 8) + 4))();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.