V_StripLastDir
0x0004a700 · 204 bytes · __cdecl
_Z14V_StripLastDirPci
Decompiled
undefined (2 params)
/* V_StripLastDir(char*, int) */
undefined4 V_StripLastDir(char *param_1,int param_2)
{
char cVar1;
int iVar2;
size_t sVar3;
if (((*param_1 != '\0') && (iVar2 = _V_stricmp(param_1,"./"), iVar2 != 0)) &&
(iVar2 = _V_stricmp(param_1,".\\"), iVar2 != 0)) {
sVar3 = strlen(param_1);
iVar2 = sVar3 - (param_1[sVar3 - 1] == '/');
if (iVar2 < 1) {
if (iVar2 != 0) {
return 1;
}
}
else {
do {
if (param_1[iVar2 + -1] == '/') {
param_1[iVar2] = '\0';
cVar1 = *param_1;
while (cVar1 != '\0') {
if ((cVar1 == '/') || (cVar1 == '\\')) {
*param_1 = '/';
}
param_1 = param_1 + 1;
cVar1 = *param_1;
}
return 1;
}
iVar2 = iVar2 + -1;
} while (iVar2 != 0);
}
V_snprintf(param_1,param_2,".%c",0x2f);
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.