L L4D2node

GCSDK::CompareColumnInfo

0x00092be0 · 9 bytes · __cdecl

_ZN5GCSDK17CompareColumnInfoEPKNS_11CColumnInfoES2_

Decompiled

undefined (2 params)

/* GCSDK::CompareColumnInfo(GCSDK::CColumnInfo const*, GCSDK::CColumnInfo const*) */

void GCSDK::CompareColumnInfo(CColumnInfo *param_1,CColumnInfo *param_2)

{
  _V_stricmp((char *)param_1,(char *)param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)