L L4D2node

GCSDK::CRecordInfo::CompareFKs

0x00092c20 · 442 bytes · __thiscall

_ZN5GCSDK11CRecordInfo10CompareFKsEPS0_

Decompiled

undefined (2 params)

/* GCSDK::CRecordInfo::CompareFKs(GCSDK::CRecordInfo*) */

undefined4 __thiscall GCSDK::CRecordInfo::CompareFKs(CRecordInfo *this,CRecordInfo *param_1)

{
  char *pcVar1;
  int iVar2;
  int iVar3;
  char *pcVar4;
  char *pcVar5;
  int iVar6;
  int local_3c;
  int local_34;
  int local_30;
  int local_24;
  
  iVar2 = *(int *)(param_1 + 0x110);
  if (iVar2 != *(int *)(this + 0x110)) {
    return 0;
  }
  local_3c = 0;
  if (iVar2 < 1) {
    return 1;
  }
LAB_00092c56:
  pcVar1 = (char *)(local_3c * 0x124 + *(int *)(this + 0x104));
  if (iVar2 < 1) {
    return 0;
  }
  local_24 = 0;
  do {
    pcVar4 = (char *)(local_24 * 0x124 + *(int *)(param_1 + 0x104));
    iVar2 = _V_stricmp(pcVar1,pcVar4);
    if ((((iVar2 == 0) && (iVar2 = _V_stricmp(pcVar1 + 0x81,pcVar4 + 0x81), iVar2 == 0)) &&
        (*(int *)(pcVar1 + 0x11c) == *(int *)(pcVar4 + 0x11c))) &&
       (*(int *)(pcVar1 + 0x120) == *(int *)(pcVar4 + 0x120))) {
      if (*(int *)(pcVar1 + 0x114) < 1) break;
      local_34 = 0;
      local_30 = 0;
      while (iVar2 = *(int *)(pcVar1 + 0x108), 0 < *(int *)(pcVar4 + 0x114)) {
        iVar6 = 0;
        while( true ) {
          pcVar5 = (char *)(iVar6 * 0x102 + *(int *)(pcVar4 + 0x108));
          iVar3 = _V_stricmp((char *)(local_34 + iVar2),pcVar5);
          if ((iVar3 == 0) &&
             (iVar3 = _V_stricmp((char *)(local_34 + iVar2) + 0x81,pcVar5 + 0x81), iVar3 == 0))
          break;
          iVar6 = iVar6 + 1;
          if (*(int *)(pcVar4 + 0x114) <= iVar6) goto LAB_00092c90;
        }
        local_30 = local_30 + 1;
        local_34 = local_34 + 0x102;
        if (*(int *)(pcVar1 + 0x114) <= local_30) goto LAB_00092dc6;
      }
    }
LAB_00092c90:
    local_24 = local_24 + 1;
    if (*(int *)(param_1 + 0x110) <= local_24) {
      return 0;
    }
  } while( true );
LAB_00092dc6:
  local_3c = local_3c + 1;
  if (*(int *)(this + 0x110) <= local_3c) {
    return 1;
  }
  iVar2 = *(int *)(param_1 + 0x110);
  goto LAB_00092c56;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)