CCountedStringPool::FindStringHandle
0x00053af0 · 129 bytes · __thiscall
_ZN18CCountedStringPool16FindStringHandleEPKc
Decompiled
undefined (2 params)
/* CCountedStringPool::FindStringHandle(char const*) */
uint __thiscall CCountedStringPool::FindStringHandle(CCountedStringPool *this,char *param_1)
{
ushort uVar1;
uint uVar2;
int iVar3;
if (param_1 != (char *)0x0) {
uVar2 = Hash(this,param_1);
uVar1 = *(ushort *)(*(int *)(this + 4) + (uVar2 & 0x3ff) * 2);
if (uVar1 != 0) {
iVar3 = *(int *)(this + 0x18);
do {
uVar2 = (uint)uVar1;
iVar3 = _V_stricmp(param_1,*(char **)(iVar3 + uVar2 * 8));
if (iVar3 == 0) {
return uVar2;
}
iVar3 = *(int *)(this + 0x18);
uVar1 = *(ushort *)(iVar3 + 4 + uVar2 * 8);
} while (uVar1 != 0);
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.