CMatchExtL4D::GetMapInfoByBspName
0x000351d0 · 585 bytes · __thiscall
_ZN12CMatchExtL4D19GetMapInfoByBspNameEP9KeyValuesPKcPS1_
Decompiled
undefined (4 params)
/* CMatchExtL4D::GetMapInfoByBspName(KeyValues*, char const*, KeyValues**) */
KeyValues * __thiscall
CMatchExtL4D::GetMapInfoByBspName
(CMatchExtL4D *this,KeyValues *param_1,char *param_2,KeyValues **param_3)
{
char *pcVar1;
KeyValues *pKVar2;
KeyValues *this_00;
KeyValues *this_01;
int iVar3;
char *pcVar4;
int iVar5;
KeyValues *this_02;
int iVar6;
int in_GS_OFFSET;
CFmtStrN<256> local_12c [5];
char local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if ((((*(int *)(this + 4) != 0) && (param_2 != (char *)0x0)) && (*param_2 != '\0')) &&
((pcVar1 = (char *)KeyValues::GetString(param_1,"Game/mode",(char *)0x0), pcVar1 != (char *)0x0
&& (*pcVar1 != '\0')))) {
CFmtStrN<256>::CFmtStrN(local_12c,"GameModes/%s/missions",pcVar1);
pKVar2 = (KeyValues *)KeyValues::FindKey(*(KeyValues **)(this + 4),local_127,false);
if (pKVar2 != (KeyValues *)0x0) {
for (pKVar2 = (KeyValues *)KeyValues::GetFirstValue(pKVar2); pKVar2 != (KeyValues *)0x0;
pKVar2 = (KeyValues *)KeyValues::GetNextValue(pKVar2)) {
this_00 = (KeyValues *)KeyValues::GetPtr(pKVar2,(char *)0x0,(void *)0x0);
if (this_00 != (KeyValues *)0x0) {
CFmtStrN<256>::CFmtStrN(local_12c,"Modes/%s",pcVar1);
this_01 = (KeyValues *)KeyValues::FindKey(this_00,local_127,false);
if ((this_01 != (KeyValues *)0x0) &&
(iVar3 = KeyValues::GetInt(this_01,"chapters",0), 0 < iVar3)) {
iVar6 = 1;
do {
CFmtStrN<256>::CFmtStrN(local_12c,"%d",iVar6);
this_02 = (KeyValues *)KeyValues::FindKey(this_01,local_127,false);
if (this_02 == (KeyValues *)0x0) break;
pcVar4 = (char *)KeyValues::GetString(this_02,"map","");
iVar5 = _V_stricmp(pcVar4,param_2);
if (iVar5 == 0) {
if (param_3 != (KeyValues **)0x0) {
*param_3 = this_00;
}
goto LAB_000353ea;
}
iVar6 = iVar6 + 1;
} while (iVar6 <= iVar3);
}
}
}
}
}
this_02 = (KeyValues *)0x0;
LAB_000353ea:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return this_02;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.