L L4D2node

netadr_s::SetPort

0x002554c0 · 20 bytes · __thiscall

_ZN8netadr_s7SetPortEt

Decompiled

undefined (2 params)

/* netadr_s::SetPort(unsigned short) */

void __thiscall netadr_s::SetPort(netadr_s *this,ushort param_1)

{
  *(ushort *)(this + 8) = param_1 << 8 | param_1 >> 8;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)