L L4D2node

CBaseClientState::SetSignonState

0x000fe210 · 360 bytes · __cdecl

_ZN16CBaseClientState14SetSignonStateEiiP15NET_SignonState

Decompiled

undefined (3 params)

/* CBaseClientState::SetSignonState(int, int, NET_SignonState*) */

undefined4 CBaseClientState::SetSignonState(int param_1,int param_2,NET_SignonState *param_3)

{
  undefined4 uVar1;
  int in_GS_OFFSET;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((uint)param_2 < 8) {
    if ((2 < param_2) && (param_2 <= *(int *)(param_1 + 0x60))) {
      uVar1 = (**(code **)(**(int **)(param_1 + 0x10) + 0x20))(*(int **)(param_1 + 0x10));
      if ((char)uVar1 == '\0') {
        ConMsg("Received signon %i when at %i\n",param_2,*(undefined4 *)(param_1 + 0x60));
        goto LAB_000fe292;
      }
    }
    if (((param_3 != *(NET_SignonState **)(param_1 + 0x6c)) &&
        (param_3 != (NET_SignonState *)&DAT_ffffffff)) &&
       (*(NET_SignonState **)(param_1 + 0x6c) != (NET_SignonState *)&DAT_ffffffff)) {
      uVar1 = (**(code **)(**(int **)(param_1 + 0x10) + 0x20))(*(int **)(param_1 + 0x10));
      if ((char)uVar1 == '\0') {
        ConMsg("Received wrong spawn count %i when at %i\n",param_3,*(undefined4 *)(param_1 + 0x6c))
        ;
        goto LAB_000fe292;
      }
    }
    if ((*(int *)(param_1 + 0x60) < 2) && (1 < param_2)) {
      netadr_s::SetIP((netadr_s *)&local_34,0);
      netadr_s::SetPort((netadr_s *)&local_34,0);
      netadr_s::SetType((netadr_s *)&local_34,3);
      local_24 = 0;
      local_28 = 0;
      *(undefined4 *)(param_1 + 0x50) = 0;
      *(undefined4 *)(param_1 + 0x40) = 0xbf800000;
      *(undefined4 *)(param_1 + 0x44) = local_34;
      *(undefined4 *)(param_1 + 0x48) = local_30;
      *(undefined4 *)(param_1 + 0x4c) = local_2c;
      *(undefined4 *)(param_1 + 0x54) = 0;
    }
    *(int *)(param_1 + 0x60) = param_2;
    uVar1 = 1;
  }
  else {
    ConMsg("Received signon %i when at %i\n",param_2,*(undefined4 *)(param_1 + 0x60));
    uVar1 = 0;
  }
LAB_000fe292:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar1;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)