CMaster::SetMaster_Legacy_f
0x00201a50 · 807 bytes · __thiscall
_ZN7CMaster18SetMaster_Legacy_fERK8CCommand
Decompiled
undefined (2 params)
/* CMaster::SetMaster_Legacy_f(CCommand const&) */
void __thiscall CMaster::SetMaster_Legacy_f(CMaster *this,CCommand *param_1)
{
char cVar1;
short sVar2;
char *pcVar3;
int iVar4;
netadr_s *this_00;
undefined4 uVar5;
int iVar6;
int in_GS_OFFSET;
bool bVar7;
char *local_b4;
netadr_s local_ac [12];
char local_a0 [128];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
netadr_s::SetIP(local_ac,0);
netadr_s::SetPort(local_ac,0);
netadr_s::SetType(local_ac,3);
iVar4 = *(int *)param_1;
(**(code **)(*(int *)this + 8))(this);
if (iVar4 < 2) {
ConMsg("Usage:\nsetmaster <add | remove | enable | disable> <IP:port>\n");
if (*(int *)(this + 0x10) == 0) {
ConMsg("Current: None\n");
}
else {
ConMsg("Current:\n");
if (0 < *(int *)(this + 0x10)) {
iVar6 = 0;
iVar4 = 0;
do {
iVar4 = iVar4 + 1;
this_00 = (netadr_s *)(*(int *)(this + 4) + iVar6);
iVar6 = iVar6 + 0x24;
uVar5 = netadr_s::ToString(this_00,false);
ConMsg(" %i: %s\n",iVar4,uVar5);
} while (iVar4 < *(int *)(this + 0x10));
}
}
}
else {
if (*(int *)param_1 < 2) {
local_b4 = "";
bVar7 = true;
}
else {
local_b4 = *(char **)(param_1 + 0x40c);
if (local_b4 == (char *)0x0) goto LAB_00201ae0;
bVar7 = *local_b4 == '\0';
}
if (!bVar7) {
local_a0[0] = '\0';
netadr_s::Clear(local_ac);
if (iVar4 != 2) {
iVar6 = 2;
do {
pcVar3 = "";
if (iVar6 < *(int *)param_1) {
pcVar3 = *(char **)(param_1 + iVar6 * 4 + 0x408);
}
iVar6 = iVar6 + 1;
V_strncat(local_a0,pcVar3,0x80,-1);
} while (iVar6 != iVar4);
}
iVar4 = _V_strlen(local_a0);
if (0 < iVar4) {
cVar1 = NET_StringToAdr(local_a0,local_ac);
if (cVar1 == '\0') {
ConMsg(" Invalid address \"%s\", setmaster command ignored\n",local_a0);
goto LAB_00201ae0;
}
sVar2 = netadr_s::GetPort(local_ac);
if (sVar2 == 0) {
netadr_s::SetPort(local_ac,0x6983);
}
}
iVar4 = _V_stricmp(local_b4,"disable");
if (iVar4 == 0) {
this[0x18] = (CMaster)0x1;
}
else {
iVar4 = _V_stricmp(local_b4,"enable");
if (iVar4 != 0) {
iVar4 = _V_stricmp(local_b4,"add");
if (iVar4 != 0) {
iVar4 = _V_stricmp(local_b4,"remove");
if (iVar4 == 0) {
cVar1 = (**(code **)(*(int *)this + 0x14))(this,local_ac);
if (cVar1 == '\0') {
uVar5 = netadr_s::ToString(local_ac,false);
ConMsg("Can\'t remove master %s, not in list\n",uVar5);
}
}
else {
ConMsg("Invalid setmaster command\n");
}
goto LAB_00201ae0;
}
cVar1 = (**(code **)(*(int *)this + 0x10))(this,local_ac);
if (cVar1 == '\0') {
uVar5 = netadr_s::ToString(local_ac,false);
ConMsg("Master at %s already in list\n",uVar5);
}
else {
uVar5 = netadr_s::ToString(local_ac,false);
ConMsg("Adding master at %s\n",uVar5);
}
}
this[0x18] = (CMaster)0x0;
}
}
}
LAB_00201ae0:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.