CSocketCreator::CSocketCreator
0x0028ca90 · 118 bytes · __thiscall
_ZN14CSocketCreatorC2EP22ISocketCreatorListener
Decompiled
undefined (2 params)
/* CSocketCreator::CSocketCreator(ISocketCreatorListener*) */
void __thiscall CSocketCreator::CSocketCreator(CSocketCreator *this,ISocketCreatorListener *param_1)
{
netadr_s *this_00;
this_00 = (netadr_s *)(this + 0x1c);
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
/* try { // try from 0028cacd to 0028caf1 has its CatchHandler @ 0028cb06 */
netadr_s::SetIP(this_00,0);
netadr_s::SetPort(this_00,0);
netadr_s::SetType(this_00,3);
*(undefined4 *)(this + 0x18) = 0xffffffff;
*(ISocketCreatorListener **)this = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.