L L4D2node

NET_GetPublicAdr

0x001c53a0 · 399 bytes · __cdecl

_Z16NET_GetPublicAdrR8netadr_s

Decompiled

undefined (1 param)

/* NET_GetPublicAdr(netadr_s&) */

undefined4 NET_GetPublicAdr(netadr_s *param_1)

{
  ushort uVar1;
  short sVar2;
  int iVar3;
  char *pcVar4;
  undefined1 *puVar5;
  int in_GS_OFFSET;
  uint *puStackY_6c;
  uint *local_60;
  undefined4 local_50;
  int local_38;
  uint local_34 [5];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_60 = (uint *)0x1c53c3;
  uVar1 = NET_GetUDPPort(1);
  pcVar4 = "FCVAR_NEVER_AS_STRING";
  if ((net_public_adr[0x15] & 0x10) == 0) {
    pcVar4 = "";
    if (*(char **)(net_public_adr._28_4_ + 0x24) != (char *)0x0) {
      pcVar4 = *(char **)(net_public_adr._28_4_ + 0x24);
    }
  }
  if (*pcVar4 == '\0') {
    puVar5 = &stack0xffffffa4;
    if (net_dedicated != '\0') {
      local_60 = (uint *)0x1c541d;
      iVar3 = Steam3Server();
      puVar5 = &stack0xffffffa4;
      if (*(int *)(iVar3 + 4) != 0) {
        local_60 = (uint *)0x1c5429;
        iVar3 = Steam3Server();
        local_60 = (uint *)0x1c543e;
        (**(code **)(**(int **)(iVar3 + 4) + 0x84))();
        puVar5 = (undefined1 *)&stack0xffffffa0;
        if (local_38 == 0) {
                    /* try { // try from 001c5448 to 001c5461 has its CatchHandler @ 001c5541 */
          iVar3 = Steam3Server();
          local_60 = local_34;
          (**(code **)(**(int **)(iVar3 + 4) + 0x84))();
          puVar5 = &stack0xffffff9c;
          if (local_34[0] != 0) {
            local_60 = (uint *)0x3;
            netadr_s::SetType();
            iVar3 = Steam3Server();
            local_60 = *(uint **)(iVar3 + 4);
            (**(code **)(*local_60 + 0x84))();
            netadr_s::SetIP(param_1,local_34[0]);
            netadr_s::SetPort(param_1,uVar1);
            local_50 = 1;
            puVar5 = &stack0xffffff98;
            goto LAB_001c53fa;
          }
        }
      }
    }
    local_50 = 0;
  }
  else {
    local_60 = (uint *)0x1c54d0;
    netadr_s::SetType();
    pcVar4 = "FCVAR_NEVER_AS_STRING";
    if ((net_public_adr[0x15] & 0x10) == 0) {
      pcVar4 = "";
      if (*(char **)(net_public_adr._28_4_ + 0x24) != (char *)0x0) {
        pcVar4 = *(char **)(net_public_adr._28_4_ + 0x24);
      }
    }
    local_60 = (uint *)0x1c54f2;
    netadr_s::SetFromString(param_1,pcVar4,false);
    local_60 = (uint *)0x1c54fa;
    sVar2 = netadr_s::GetPort(param_1);
    local_50 = 1;
    puVar5 = &stack0xffffffa4;
    if (sVar2 == 0) {
      local_50 = 1;
      local_60 = (uint *)0x1c5519;
      netadr_s::SetPort(param_1,uVar1);
      puVar5 = &stack0xffffffa4;
    }
  }
LAB_001c53fa:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    *(undefined1 **)(puVar5 + -4) = &LAB_001c5541;
    __stack_chk_fail();
  }
  return local_50;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)