L L4D2node

CMaster::AddServer

0x00201da0 · 417 bytes · __thiscall

_ZN7CMaster9AddServerEP8netadr_s

Decompiled

undefined (2 params)

/* CMaster::AddServer(netadr_s*) */

undefined4 __thiscall CMaster::AddServer(CMaster *this,netadr_s *param_1)

{
  int iVar1;
  char cVar2;
  netadr_s *this_00;
  int iVar3;
  void *pvVar4;
  int iVar5;
  undefined4 *puVar6;
  int iVar7;
  
  cVar2 = (**(code **)(*(int *)this + 0x2c))(this,param_1);
  if (cVar2 != '\0') {
    return 0;
  }
  iVar5 = *(int *)(this + 0x10);
  iVar3 = *(int *)(this + 8);
  iVar7 = iVar5 + 1;
  if (iVar3 < iVar7) {
    iVar1 = *(int *)(this + 0xc);
    if (-1 < iVar1) {
      if (iVar1 == 0) {
        if (iVar3 == 0) {
          if (iVar7 < 2) {
            iVar3 = 1;
            goto LAB_00201ee7;
          }
          iVar3 = 1;
        }
        do {
          iVar3 = iVar3 * 2;
        } while (iVar3 < iVar7);
      }
      else {
        for (iVar3 = (iVar5 / iVar1 + 1) * iVar1; iVar3 < iVar7; iVar3 = (iVar3 + iVar7) / 2) {
        }
      }
LAB_00201ee7:
      *(int *)(this + 8) = iVar3;
      if (*(void **)(this + 4) == (void *)0x0) {
        pvVar4 = malloc(iVar3 * 0x24);
        *(void **)(this + 4) = pvVar4;
      }
      else {
        pvVar4 = realloc(*(void **)(this + 4),iVar3 * 0x24);
        *(void **)(this + 4) = pvVar4;
        iVar7 = *(int *)(this + 0x10) + 1;
      }
      goto LAB_00201de4;
    }
  }
  pvVar4 = *(void **)(this + 4);
LAB_00201de4:
  *(int *)(this + 0x10) = iVar7;
  iVar7 = (iVar7 - iVar5) + -1;
  *(void **)(this + 0x14) = pvVar4;
  iVar5 = iVar5 * 0x24;
  if (0 < iVar7) {
    _V_memmove((void *)((int)pvVar4 + iVar5 + 0x24),(void *)((int)pvVar4 + iVar5),iVar7 * 0x24);
    pvVar4 = *(void **)(this + 4);
  }
  puVar6 = (undefined4 *)0x0;
  this_00 = (netadr_s *)((int)pvVar4 + iVar5);
  if (this_00 != (netadr_s *)0x0) {
    netadr_s::SetIP(this_00,0);
    netadr_s::SetPort(this_00,0);
    netadr_s::SetType(this_00,3);
    *(undefined4 *)(this_00 + 0x10) = 0;
    *(undefined4 *)(this_00 + 0x14) = 0;
    *(undefined4 *)(this_00 + 0x18) = 0;
    *(undefined4 *)(this_00 + 0x1c) = 0;
    *(undefined4 *)(this_00 + 0x20) = 0;
    *(undefined4 *)(this_00 + 0xc) = 0;
    puVar6 = (undefined4 *)(iVar5 + *(int *)(this + 4));
  }
  *puVar6 = *(undefined4 *)param_1;
  puVar6[1] = *(undefined4 *)(param_1 + 4);
  *(undefined2 *)(puVar6 + 2) = *(undefined2 *)(param_1 + 8);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)