CBaseClientState::CBaseClientState
0x00105df0 · 871 bytes · __thiscall
_ZN16CBaseClientStateC1Ev
Decompiled
undefined (1 param)
/* CBaseClientState::CBaseClientState() */
void __thiscall CBaseClientState::CBaseClientState(CBaseClientState *this)
{
netadr_s *pnVar1;
pnVar1 = (netadr_s *)(this + 0x44);
*(undefined ***)this = &PTR__CBaseClientState_002a7f28;
*(undefined ***)(this + 4) = &PTR__CBaseClientState_002a8008;
*(undefined ***)(this + 8) = &PTR__CBaseClientState_002a801c;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x38) = 0;
*(undefined4 *)(this + 0x3c) = 0;
*(undefined4 *)(this + 0x40) = 0xbf800000;
/* try { // try from 00105e47 to 00105e84 has its CatchHandler @ 00106157 */
netadr_s::SetIP(pnVar1,0);
netadr_s::SetPort(pnVar1,0);
netadr_s::SetType(pnVar1,3);
*(undefined4 *)(this + 0x50) = 0;
*(undefined4 *)(this + 0x54) = 0;
CClockDriftMgr::CClockDriftMgr((CClockDriftMgr *)(this + 0x74));
*(undefined4 *)(this + 0x174) = 0;
pnVar1 = (netadr_s *)(this + 0x1b8);
*(undefined4 *)(this + 0x178) = 0;
*(undefined4 *)(this + 0x17c) = 0;
*(undefined4 *)(this + 0x180) = 0;
*(undefined4 *)(this + 0x184) = 0;
/* try { // try from 00105ec8 to 001060d5 has its CatchHandler @ 00106180 */
netadr_s::SetIP(pnVar1,0);
netadr_s::SetPort(pnVar1,0);
netadr_s::SetType(pnVar1,3);
this[0x14] = (CBaseClientState)0x0;
this[0x18c] = (CBaseClientState)0x0;
*(undefined4 *)(this + 0x1a0) = 0;
*(undefined4 *)(this + 0x1a4) = 0;
*(undefined4 *)(this + 0x1a8) = 0;
*(undefined4 *)(this + 0x1ac) = 0;
*(undefined4 *)(this + 0x1b0) = 0;
*(undefined4 *)(this + 0x1b4) = 0;
this[0x18d] = (CBaseClientState)0x0;
this[0x18e] = (CBaseClientState)0x0;
*(undefined4 *)(this + 399) = 0;
*(undefined4 *)(this + 0x193) = 0;
*(undefined4 *)(this + 0x197) = 0;
*(undefined4 *)(this + 0x19b) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x41c4) = 0;
*(undefined4 *)(this + 0x49d4) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x60) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x24) = 0;
*(undefined4 *)(this + 0x28) = 4;
*(undefined4 *)(this + 0x6c) = 0;
*(undefined4 *)(this + 0x70) = 0;
*(undefined4 *)(this + 0xc0) = 0;
this[0xc4] = (CBaseClientState)0x0;
*(undefined4 *)(this + 200) = 0;
*(undefined4 *)(this + 0xcc) = 0;
*(undefined4 *)(this + 0xd0) = 0;
*(undefined4 *)(this + 0x14c) = 0;
*(undefined4 *)(this + 0x150) = 1;
_V_memset(this + 0x1c4,0,0x4000);
*(undefined4 *)(this + 0x41c8) = 0;
*(undefined4 *)(this + 0x41cc) = 0;
*(undefined4 *)(this + 0x58) = 0;
*(undefined4 *)(this + 0x5c) = 0;
*(undefined8 *)(this + 100) = 0xbff0000000000000;
_V_memset(this + 0xd4,0,0x28);
_V_memset(this + 0xfc,0,0x28);
_V_memset(this + 0x124,0,0x28);
*(undefined4 *)(this + 0x49d0) = 0;
_V_memset(this + 0x41d0,0,0x800);
this[0x49d8] = (CBaseClientState)0x1;
this[0x49d9] = (CBaseClientState)0x1;
this[0x49da] = (CBaseClientState)0x0;
*(undefined4 *)(this + 0x154) = 0;
*(undefined4 *)(this + 0x158) = 0;
*(undefined4 *)(this + 0x168) = 0;
*(undefined4 *)(this + 0x16c) = 0;
*(undefined4 *)(this + 0x170) = 0;
this[0x188] = (CBaseClientState)0x0;
this[0x189] = (CBaseClientState)0x0;
this[0x18a] = (CBaseClientState)0x0;
*(undefined4 *)(this + 0x15c) = 0;
*(undefined4 *)(this + 0x160) = 0;
*(undefined4 *)(this + 0x164) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.