CRConServer::SetAddress
0x0020af10 · 67 bytes · __thiscall
_ZN11CRConServer10SetAddressEPKc
Decompiled
undefined (2 params)
/* CRConServer::SetAddress(char const*) */
void __thiscall CRConServer::SetAddress(CRConServer *this,char *param_1)
{
netadr_s *this_00;
short sVar1;
this_00 = (netadr_s *)(this + 0x50);
NET_StringToAdr(param_1,this_00);
sVar1 = netadr_s::GetPort(this_00);
if (sVar1 != 0) {
return;
}
netadr_s::SetPort(this_00,0x6987);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.