L L4D2node

CRConServer::SetAddress

0x0020af10 · 67 bytes · __thiscall

_ZN11CRConServer10SetAddressEPKc

Decompiled

undefined (2 params)

/* CRConServer::SetAddress(char const*) */

void __thiscall CRConServer::SetAddress(CRConServer *this,char *param_1)

{
  netadr_s *this_00;
  short sVar1;
  
  this_00 = (netadr_s *)(this + 0x50);
  NET_StringToAdr(param_1,this_00);
  sVar1 = netadr_s::GetPort(this_00);
  if (sVar1 != 0) {
    return;
  }
  netadr_s::SetPort(this_00,0x6987);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)