NET_InitiateSteamConnection
0x001c1820 · 68 bytes · __cdecl
_Z27NET_InitiateSteamConnectioniyPKcz
Decompiled
undefined (3 params)
/* NET_InitiateSteamConnection(int, unsigned long long, char const*, ...) */
int NET_InitiateSteamConnection(int param_1,ulonglong param_2,char *param_3,...)
{
netadr_s::SetIP((netadr_s *)param_1,0);
netadr_s::SetPort((netadr_s *)param_1,0);
netadr_s::SetType((netadr_s *)param_1,3);
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.