CRConServer::CRConServer
0x0020b6e0 · 141 bytes · __thiscall
_ZN11CRConServerC1Ev
Decompiled
undefined (1 param)
/* CRConServer::CRConServer() */
void __thiscall CRConServer::CRConServer(CRConServer *this)
{
netadr_s *this_00;
*(undefined ***)this = &PTR_ShouldAcceptSocket_002c4fd8;
CSocketCreator::CSocketCreator((CSocketCreator *)(this + 4),(ISocketCreatorListener *)this);
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x38) = 0;
*(undefined4 *)(this + 0x3c) = 0;
/* try { // try from 0020b72d to 0020b731 has its CatchHandler @ 0020b76d */
CUtlString::CUtlString((CUtlString *)(this + 0x40));
this_00 = (netadr_s *)(this + 0x50);
/* try { // try from 0020b740 to 0020b764 has its CatchHandler @ 0020b78d */
netadr_s::SetIP(this_00,0);
netadr_s::SetPort(this_00,0);
netadr_s::SetType(this_00,3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.