L L4D2node

pingserver

0x00203bb0 · 649 bytes · __cdecl

_ZL10pingserverRK8CCommand

Decompiled

undefined (1 param)

/* pingserver(CCommand const&) */

void pingserver(CCommand *param_1)

{
  uchar *puVar1;
  char cVar2;
  undefined4 uVar3;
  CCommand *pCVar4;
  int iVar5;
  int in_GS_OFFSET;
  undefined1 local_68;
  undefined1 local_67;
  undefined1 local_66;
  undefined1 local_65;
  uchar *local_64 [4];
  int local_54;
  byte local_4f;
  int local_4c;
  int local_44;
  byte local_30;
  netadr_s local_2c [12];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (*(int *)param_1 < 2) {
    ConMsg("Usage:  pingserver <server:ip>\n");
  }
  else {
    pCVar4 = (CCommand *)&DAT_002c79d4;
    if (*(int *)(param_1 + 4) != 0) {
      pCVar4 = param_1 + *(int *)(param_1 + 4) + 8;
    }
    netadr_s::SetIP(local_2c,0);
    netadr_s::SetPort(local_2c,0);
    netadr_s::SetType(local_2c,3);
    netadr_s::SetFromString(local_2c,(char *)pCVar4,false);
    uVar3 = netadr_s::ToString(local_2c,false);
    Msg("pinging %s\n",uVar3);
    CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_64,0,0,0);
    if ((local_4f & 1) == 0) {
      cVar2 = CUtlBuffer::CheckPut((CUtlBuffer *)local_64,4);
      if (cVar2 != '\0') {
        if ((local_30 & 1) == 0) {
          puVar1 = local_64[0] + (local_54 - local_44);
          puVar1[0] = 0xff;
          puVar1[1] = 0xff;
          puVar1[2] = 0xff;
          puVar1[3] = 0xff;
        }
        else if (local_64[0] + (local_54 - local_44) != (uchar *)0x0) {
          local_68 = 0xff;
          local_67 = 0xff;
          local_66 = 0xff;
          local_65 = 0xff;
          _V_memcpy(local_64[0] + (local_54 - local_44),&local_68,4);
        }
        local_54 = local_54 + 4;
        CUtlBuffer::AddNullTermination((CUtlBuffer *)local_64);
      }
    }
    else {
                    /* try { // try from 00203c89 to 00203e30 has its CatchHandler @ 00203e56 */
      CUtlBuffer::Printf((CUtlBuffer *)local_64,"%d",0xffffffff);
    }
    if ((((local_4f & 1) != 0) && (local_54 != 0)) &&
       (local_64[0][(local_54 + -1) - local_44] == '\n')) {
      iVar5 = 0;
      if ((local_4f & 0x10) == 0) {
        iVar5 = local_4c;
      }
      while (iVar5 = iVar5 + -1, -1 < iVar5) {
        cVar2 = CUtlBuffer::CheckPut((CUtlBuffer *)local_64,1);
        if (cVar2 != '\0') {
          local_64[0][local_54 - local_44] = '\t';
          local_54 = local_54 + 1;
          CUtlBuffer::AddNullTermination((CUtlBuffer *)local_64);
        }
      }
    }
    cVar2 = CUtlBuffer::CheckPut((CUtlBuffer *)local_64,1);
    if (cVar2 != '\0') {
      local_64[0][local_54 - local_44] = 'T';
      local_54 = local_54 + 1;
      CUtlBuffer::AddNullTermination((CUtlBuffer *)local_64);
    }
    CUtlBuffer::PutString((CUtlBuffer *)local_64,"Source Engine Query");
    NET_SendPacket((INetChannel *)0x0,0,local_2c,local_64[0],local_54,(bf_write *)0x0,false,0);
    CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_64);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)