CNetConsoleMgr::CNetConsoleMgr
0x001a2390 · 499 bytes · __thiscall
_ZN14CNetConsoleMgrC2Ev
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNetConsoleMgr::CNetConsoleMgr() */
void __thiscall CNetConsoleMgr::CNetConsoleMgr(CNetConsoleMgr *this)
{
netadr_s *this_00;
int *piVar1;
int iVar2;
char *pcVar3;
undefined4 uVar4;
longdouble lVar5;
undefined4 local_20 [4];
*(undefined ***)this = &PTR_ShouldAcceptSocket_002abcd8;
this_00 = (netadr_s *)(this + 300);
CSocketCreator::CSocketCreator((CSocketCreator *)(this + 4),(ISocketCreatorListener *)this);
/* try { // try from 001a23c5 to 001a257e has its CatchHandler @ 001a2584 */
netadr_s::SetIP(this_00,0);
netadr_s::SetPort(this_00,0);
netadr_s::SetType(this_00,3);
*(undefined4 *)(this + 0x140) = 0;
this[0x944] = (CNetConsoleMgr)0x0;
*(undefined4 *)(this + 0x13c) = 0xffffffff;
this[0x945] = (CNetConsoleMgr)0x0;
this[0x138] = (CNetConsoleMgr)0x0;
this[0x139] = (CNetConsoleMgr)0x0;
piVar1 = (int *)CommandLine_Tier0();
iVar2 = (**(code **)(*piVar1 + 0x28))(piVar1,"-netconpassword");
if (iVar2 != 0) {
piVar1 = (int *)CommandLine_Tier0();
pcVar3 = (char *)(**(code **)(*piVar1 + 0x2c))(piVar1,iVar2 + 1);
V_strncpy((char *)(this + 0x2c),pcVar3,0x100);
this[0x139] = (CNetConsoleMgr)0x1;
}
piVar1 = (int *)CommandLine_Tier0();
iVar2 = (**(code **)(*piVar1 + 0x28))(piVar1,"-netconport");
if (iVar2 != 0) {
piVar1 = (int *)CommandLine_Tier0();
pcVar3 = (char *)(**(code **)(*piVar1 + 0x2c))(piVar1,iVar2 + 1);
*(undefined4 *)(this + 300) = net_local_adr;
*(undefined4 *)(this + 0x130) = _DAT_003ac14c;
*(undefined2 *)(this + 0x134) = (undefined2)DAT_003ac150;
lVar5 = (longdouble)EvaluateExpression(pcVar3,-1.0);
iVar2 = (int)lVar5;
if (0 < iVar2) {
uVar4 = netadr_s::ToString(this_00,true);
Msg("Network console: IP %s port %d\n",uVar4,iVar2);
netadr_s::SetPort(this_00,(ushort)iVar2);
this[0x138] = (CNetConsoleMgr)0x1;
CSocketCreator::CreateListenSocket((CSocketCreator *)(this + 4),this_00,true);
}
}
if (0 < g_nForkID) {
local_20[0] = 1;
ioctl(g_nSocketToParentProcess,0x5421,local_20);
iVar2 = g_nSocketToParentProcess;
this[0x944] = (CNetConsoleMgr)0x1;
this[0x945] = (CNetConsoleMgr)0x1;
*(int *)(this + 0x13c) = iVar2;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.