L L4D2node

CMaster::InitConnection

0x00201f60 · 684 bytes · __thiscall

_ZN7CMaster14InitConnectionEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CMaster::InitConnection() */

void __thiscall CMaster::InitConnection(CMaster *this)

{
  char cVar1;
  int *piVar2;
  int iVar3;
  code *pcVar4;
  code *pcVar5;
  undefined4 uVar6;
  uint uVar7;
  int in_GS_OFFSET;
  netadr_s *pnVar8;
  int local_64;
  uint local_50;
  netadr_s local_4c [12];
  char local_40 [32];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((InitConnection()::bInitialized != '\0') ||
     (((*(int *)(sv_master_legacy_mode._28_4_ + 0x30) == 0 &&
       (cVar1 = IsUsingMasterLegacyMode(), cVar1 == '\0')) || (this[0x18] != (CMaster)0x0))))
  goto LAB_00201f92;
  piVar2 = (int *)CommandLine_Tier0();
  iVar3 = (**(code **)(*piVar2 + 0x28))(piVar2,"-nomaster");
  if (iVar3 != 0) {
    ConMsg("Master server communication disabled.\n");
    this[0x18] = (CMaster)0x1;
    InitConnection()::bInitialized = '\x01';
    goto LAB_00201f92;
  }
  iVar3 = *(int *)(this + 0x24);
  if (iVar3 == 0) {
    iVar3 = Sys_LoadModule("bin/libsteamvalidateuseridtickets.so",0);
    *(int *)(this + 0x24) = iVar3;
    if (iVar3 != 0) goto LAB_00201fe0;
  }
  else {
LAB_00201fe0:
    pcVar4 = (code *)dlsym(iVar3,"SteamFindServersNumServers");
    pcVar5 = (code *)dlsym(*(undefined4 *)(this + 0x24),"SteamFindServersIterateServer");
    if (((*(int *)(this + 0x24) != 0) && (pcVar4 != (code *)0x0)) && (pcVar5 != (code *)0x0)) {
      local_50 = 0;
      iVar3 = (**(code **)(_g_pVCR + 0xc))();
      if (iVar3 != 2) {
        local_50 = (*pcVar4)(4);
      }
      pnVar8 = (netadr_s *)&local_50;
      (**(code **)(_g_pVCR + 0x74))(&DAT_002b462c,pnVar8,4);
      if (1 < local_50 + 2) {
        InitConnection()::bInitialized = 1;
        uVar7 = 2;
        if (local_50 < 3) {
          uVar7 = local_50;
        }
        local_50 = uVar7;
        if (uVar7 == 0) {
          local_64 = 0;
        }
        else {
          local_64 = 0;
          uVar7 = 0;
          do {
            netadr_s::SetIP(local_4c,0);
            netadr_s::SetPort(local_4c,0);
            netadr_s::SetType(local_4c,3);
            iVar3 = (**(code **)(_g_pVCR + 0xc))();
            if (iVar3 != 2) {
              (*pcVar5)(4,uVar7,local_40,0x20);
            }
            (**(code **)(_g_pVCR + 0x74))(&DAT_002b462c,local_40,0x20);
            pnVar8 = local_4c;
            cVar1 = NET_StringToAdr(local_40,local_4c);
            if (cVar1 != '\0') {
              uVar6 = netadr_s::ToString(local_4c,false);
              ConMsg("Adding master server %s\n",uVar6);
              pnVar8 = local_4c;
              (**(code **)(*(int *)this + 0x10))(this,local_4c);
              local_64 = local_64 + 1;
            }
            uVar7 = uVar7 + 1;
          } while (uVar7 < local_50);
        }
        cVar1 = NET_IsDedicated();
        if ((cVar1 != '\0') && (*(int *)(sv_region._28_4_ + 0x30) == -1)) {
          pnVar8 = (netadr_s *)0xff;
          ConVar::SetValue(0x350d00);
        }
        InitConnection()::bInitialized = '\x01';
        if (local_64 == 0) {
          ConMsg("No masters loaded\nUsing default master\n",pnVar8);
          (**(code **)(*(int *)this + 0x18))(this);
        }
      }
      goto LAB_00201f92;
    }
  }
  ConMsg("Unable to load Steam library.\n");
  this[0x18] = (CMaster)0x1;
  InitConnection()::bInitialized = '\x01';
LAB_00201f92:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)