L L4D2node

NET_AddToLagged

0x001c34a0 · 231 bytes · __cdecl

_Z15NET_AddToLaggedPP11netpacket_sS0_

Decompiled

undefined (2 params)

/* NET_AddToLagged(netpacket_s**, netpacket_s*) */

void NET_AddToLagged(netpacket_s **param_1,netpacket_s *param_2)

{
  netadr_s *this;
  void *pvVar1;
  int iVar2;
  netpacket_s *pnVar3;
  netpacket_s *pnVar4;
  netadr_s *pnVar5;
  byte bVar6;
  
  bVar6 = 0;
  if (*(int *)(param_2 + 0x4c) == 0) {
    this = operator_new(0x50);
                    /* try { // try from 001c34ec to 001c3510 has its CatchHandler @ 001c358f */
    netadr_s::SetIP(this,0);
    netadr_s::SetPort(this,0);
    netadr_s::SetType(this,3);
    this[0x20] = (netadr_s)0x0;
    *(undefined4 *)(this + 0x1c) = 0;
    *(undefined4 *)(this + 0x24) = 0xffffffff;
    *(undefined4 *)(this + 0x28) = 0;
    pnVar4 = param_2;
    pnVar5 = this;
    for (iVar2 = 0x14; iVar2 != 0; iVar2 = iVar2 + -1) {
      *(undefined4 *)pnVar5 = *(undefined4 *)pnVar4;
      pnVar4 = pnVar4 + (uint)bVar6 * -8 + 4;
      pnVar5 = pnVar5 + (uint)bVar6 * -8 + 4;
    }
    pvVar1 = operator_new__(*(uint *)(param_2 + 0x40));
    *(void **)(this + 0x18) = pvVar1;
    _V_memcpy(pvVar1,*(void **)(param_2 + 0x18),*(int *)(param_2 + 0x40));
    *(undefined4 *)(this + 0x4c) = 0;
    pnVar4 = *param_1;
    if (*param_1 == (netpacket_s *)0x0) {
      *param_1 = (netpacket_s *)this;
    }
    else {
      do {
        pnVar3 = pnVar4;
        pnVar4 = *(netpacket_s **)(pnVar3 + 0x4c);
      } while (pnVar4 != (netpacket_s *)0x0);
      *(netadr_s **)(pnVar3 + 0x4c) = this;
    }
    return;
  }
  Msg();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)