L L4D2node

NET_ProcessListen

0x001c5ea0 · 552 bytes · __cdecl

_Z17NET_ProcessListeni

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* NET_ProcessListen(int) */

void NET_ProcessListen(int param_1)

{
  uint uVar1;
  int iVar2;
  uint uVar3;
  undefined4 uVar4;
  int iVar5;
  int in_GS_OFFSET;
  bool bVar6;
  char local_41;
  socklen_t local_40;
  int local_3c;
  sockaddr local_38;
  int local_28;
  int local_24;
  float local_20;
  netadr_s local_1c [12];
  int local_10;
  
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  iVar5 = param_1 * 0x10 + net_sockets;
  if (*(char *)(iVar5 + 4) == '\0') goto LAB_001c5ec5;
  local_40 = 0x10;
  iVar2 = (**(code **)(_g_pVCR + 0xc))();
  if (iVar2 != 2) {
    local_3c = accept(*(int *)(iVar5 + 0xc),&local_38,&local_40);
  }
  (**(code **)(_g_pVCR + 0x74))("accept",&local_3c,4);
  (**(code **)(_g_pVCR + 0x74))("sockaddr",&local_38,0x10);
  if (local_3c == -1) {
    NET_GetLastError();
    if (net_error != 0xb) {
      uVar4 = NET_ErrorString(net_error);
      ConDMsg("NET_ThreadListen: %s\n",uVar4);
    }
    goto LAB_001c5ec5;
  }
  netadr_s::SetIP(local_1c,0);
  netadr_s::SetPort(local_1c,0);
  netadr_s::SetType(local_1c,3);
  local_28 = local_3c;
  local_24 = param_1;
  netadr_s::SetFromSockadr(local_1c,&local_38);
  local_20 = (float)net_time;
  uVar3 = ThreadGetCurrentId();
  if (uVar3 == DAT_003ac474) {
LAB_001c6060:
    DAT_003ac478 = DAT_003ac478 + 1;
  }
  else {
    LOCK();
    bVar6 = DAT_003ac474 == 0;
    uVar1 = uVar3;
    if (!bVar6) {
      uVar1 = DAT_003ac474;
    }
    DAT_003ac474 = uVar1;
    UNLOCK();
    if (bVar6) goto LAB_001c6060;
    CThreadFastMutex::Lock(0x3ac474,uVar3);
  }
                    /* try { // try from 001c6004 to 001c602e has its CatchHandler @ 001c60da */
  CUtlVector<pendingsocket_t,CUtlMemory<pendingsocket_t,int>>::InsertBefore
            ((CUtlVector<pendingsocket_t,CUtlMemory<pendingsocket_t,int>> *)&s_PendingSockets,
             DAT_003ac46c,(pendingsocket_t *)&local_28);
  local_41 = '\x01';
  NET_SendStream(local_3c,&local_41,1,0);
  if (*(int *)(net_showtcp._28_4_ + 0x30) != 0) {
                    /* try { // try from 001c60bb to 001c60cf has its CatchHandler @ 001c60da */
    uVar4 = netadr_s::ToString(local_1c,false);
    Msg("TCP <- %s: connection request.\n",uVar4);
  }
  DAT_003ac478 = DAT_003ac478 + -1;
  if (DAT_003ac478 == 0) {
    LOCK();
    UNLOCK();
    DAT_003ac474 = 0;
  }
LAB_001c5ec5:
  if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)