L L4D2node

classify_object_over_fdes

0x00bf7f20 · 344 bytes · unknown

Decompiled

undefined (0 params)

int classify_object_over_fdes(void)

{
  ushort uVar1;
  uint *in_EAX;
  uint uVar2;
  int *in_EDX;
  int iVar3;
  uint uVar4;
  int iVar5;
  byte local_2c;
  int local_20;
  uint local_10;
  
  if (*in_EDX == 0) {
    local_20 = 0;
  }
  else {
    local_20 = 0;
    iVar3 = 0;
    do {
      iVar5 = iVar3;
      if (in_EDX[1] != 0) {
        iVar5 = (int)in_EDX + (4 - in_EDX[1]);
        if (iVar3 != iVar5) {
          uVar2 = get_cie_encoding();
          if (uVar2 == 0xff) {
            return -1;
          }
          base_from_object_isra_3(in_EAX + 2);
          uVar1 = (ushort)in_EAX[4];
          if ((uVar1 & 0x7f8) == 0x7f8) {
            local_2c = (byte)uVar2;
            *(ushort *)(in_EAX + 4) = uVar1 & 0xf807 | (ushort)local_2c << 3;
          }
          else if (uVar2 != (byte)(uVar1 >> 3)) {
            *(byte *)(in_EAX + 4) = (byte)in_EAX[4] | 4;
          }
        }
        read_encoded_value_with_base(in_EDX + 2,&local_10);
        uVar4 = 0xffffffff;
        uVar2 = size_of_encoded_value();
        if (uVar2 < 4) {
          uVar4 = (1 << ((char)uVar2 * '\b' & 0x1fU)) - 1;
        }
        if (((uVar4 & local_10) != 0) && (local_20 = local_20 + 1, local_10 < *in_EAX)) {
          *in_EAX = local_10;
        }
      }
      in_EDX = (int *)((int)in_EDX + *in_EDX + 4);
      iVar3 = iVar5;
    } while (*in_EDX != 0);
  }
  return local_20;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)