L L4D2node

size_of_encoded_value

0x00bf7980 · 87 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Function: __x86.get_pc_thunk.bx replaced with injection: get_pc_thunk_bx */

undefined4 size_of_encoded_value(void)

{
  byte in_AL;
  byte bVar1;
  
  if (in_AL == 0xff) {
    return 0;
  }
  bVar1 = in_AL & 7;
  if (bVar1 == 2) {
    return 2;
  }
  if (bVar1 < 3) {
    if ((in_AL & 7) == 0) {
      return 4;
    }
  }
  else {
    if (bVar1 == 3) {
      return 4;
    }
    if (bVar1 == 4) {
      return 8;
    }
  }
                    /* WARNING: Subroutine does not return */
  abort();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)