CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::InsertBefore
0x00bdcbb0 · 486 bytes · __thiscall
_ZN13CUtlMultiListIN16CDataManagerBase22resource_lru_element_tEtE12InsertBeforeEtt
Decompiled
undefined (3 params)
/* CUtlMultiList<CDataManagerBase::resource_lru_element_t, unsigned short>::InsertBefore(unsigned
short, unsigned short) */
uint __thiscall
CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::InsertBefore
(CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *this,
ushort param_1,ushort param_2)
{
int iVar1;
ushort uVar2;
void *pvVar3;
undefined2 *puVar4;
uint uVar5;
uint uVar6;
short sVar7;
uint uVar8;
int iVar9;
uVar2 = *(ushort *)(this + 0x2c);
uVar8 = (uint)uVar2;
if (uVar2 == 0xffff) {
uVar8 = *(uint *)(this + 0x30);
if ((uVar8 != (uVar8 & 0xffff)) || ((short)uVar8 == -1)) {
if (9 < Alloc()::__executeCount) {
return 0xffffffff;
}
Alloc()::__executeCount = Alloc()::__executeCount + 1;
Warning("CUtlMultiList overflow! (exhausted index range)\n");
return 0xffffffff;
}
if (uVar8 == *(uint *)(this + 4)) {
iVar9 = *(int *)(this + 8);
if (iVar9 < 0) {
*(undefined4 *)(this + 0x34) = *(undefined4 *)this;
LAB_00bdcd42:
if (Alloc()::__executeCount < 10) {
Alloc()::__executeCount = Alloc()::__executeCount + 1;
Warning("CUtlMultiList overflow! (exhausted memory allocator)\n");
}
return 0xffffffff;
}
iVar1 = uVar8 + 1;
if (iVar9 == 0) {
uVar6 = 3;
if (uVar8 != 0) {
uVar6 = uVar8;
}
for (; (int)uVar6 < iVar1; uVar6 = uVar6 * 2) {
}
}
else {
for (uVar6 = iVar9 * ((int)uVar8 / iVar9 + 1); (int)uVar6 < iVar1;
uVar6 = (int)(uVar6 + iVar1) / 2) {
}
}
*(uint *)(this + 4) = uVar6;
if (*(void **)this == (void *)0x0) {
pvVar3 = malloc(uVar6 * 0xc);
*(void **)this = pvVar3;
}
else {
pvVar3 = realloc(*(void **)this,uVar6 * 0xc);
uVar8 = *(uint *)(this + 0x30);
uVar6 = *(uint *)(this + 4);
*(void **)this = pvVar3;
}
*(void **)(this + 0x34) = pvVar3;
if ((int)uVar6 <= (int)uVar8) goto LAB_00bdcd42;
}
else {
pvVar3 = *(void **)this;
}
uVar6 = uVar8 & 0xffff;
*(uint *)(this + 0x30) = uVar8 + 1;
iVar9 = uVar6 * 0xc;
pvVar3 = (void *)((int)pvVar3 + iVar9);
}
else {
uVar6 = (uint)uVar2;
iVar9 = uVar6 * 0xc;
pvVar3 = (void *)(*(int *)this + iVar9);
*(undefined2 *)(this + 0x2c) = *(undefined2 *)((int)pvVar3 + 10);
}
sVar7 = (short)uVar8;
*(short *)((int)pvVar3 + 8) = sVar7;
*(short *)((int)pvVar3 + 10) = sVar7;
*(short *)(this + 0x2e) = *(short *)(this + 0x2e) + 1;
puVar4 = (undefined2 *)(iVar9 + *(int *)this);
if (puVar4 != (undefined2 *)0x0) {
*(undefined4 *)(puVar4 + 2) = 0;
*puVar4 = 0;
puVar4[1] = 1;
}
uVar5 = 0xffffffff;
if (sVar7 != -1) {
LinkBefore(this,param_1,param_2,(ushort)uVar6);
puVar4 = (undefined2 *)(iVar9 + *(int *)this);
uVar5 = uVar8;
if (puVar4 != (undefined2 *)0x0) {
*(undefined4 *)(puVar4 + 2) = 0;
*puVar4 = 0;
puVar4[1] = 1;
}
}
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.