L L4D2node

CDataManagerBase::CreateHandle

0x00bdc100 · 183 bytes · __thiscall

_ZN16CDataManagerBase12CreateHandleEb

Decompiled

undefined (2 params)

/* CDataManagerBase::CreateHandle(bool) */

uint __thiscall CDataManagerBase::CreateHandle(CDataManagerBase *this,bool param_1)

{
  short *psVar1;
  ushort uVar2;
  ushort uVar3;
  uint uVar4;
  
  (*(code *)**(undefined4 **)this)(this);
  uVar2 = *(ushort *)(*(int *)(this + 0x18) + (uint)*(ushort *)(this + 0x48) * 10);
  uVar4 = (uint)uVar2;
  uVar3 = *(ushort *)(this + 0x46);
  if (!param_1) {
    uVar3 = *(ushort *)(this + 0x44);
  }
  if (uVar4 == 0xffff) {
                    /* try { // try from 00bdc1b5 to 00bdc1b9 has its CatchHandler @ 00bdc1bf */
    uVar4 = CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::InsertBefore
                      ((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
                       (this + 0xc),uVar3,0xffff);
    uVar4 = uVar4 & 0xffff;
  }
  else {
    CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::Unlink
              ((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
               (this + 0xc),*(ushort *)(this + 0x48),uVar2);
    CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::LinkBefore
              ((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
               (this + 0xc),uVar3,0xffff,uVar2);
  }
  if (param_1) {
    psVar1 = (short *)(*(int *)(this + 0xc) + uVar4 * 0xc);
    *psVar1 = *psVar1 + 1;
  }
  (**(code **)(*(int *)this + 8))(this);
  return uVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)