CDataManagerBase::CreateHandle
0x00bdc100 · 183 bytes · __thiscall
_ZN16CDataManagerBase12CreateHandleEb
Decompiled
undefined (2 params)
/* CDataManagerBase::CreateHandle(bool) */
uint __thiscall CDataManagerBase::CreateHandle(CDataManagerBase *this,bool param_1)
{
short *psVar1;
ushort uVar2;
ushort uVar3;
uint uVar4;
(*(code *)**(undefined4 **)this)(this);
uVar2 = *(ushort *)(*(int *)(this + 0x18) + (uint)*(ushort *)(this + 0x48) * 10);
uVar4 = (uint)uVar2;
uVar3 = *(ushort *)(this + 0x46);
if (!param_1) {
uVar3 = *(ushort *)(this + 0x44);
}
if (uVar4 == 0xffff) {
/* try { // try from 00bdc1b5 to 00bdc1b9 has its CatchHandler @ 00bdc1bf */
uVar4 = CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::InsertBefore
((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
(this + 0xc),uVar3,0xffff);
uVar4 = uVar4 & 0xffff;
}
else {
CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::Unlink
((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
(this + 0xc),*(ushort *)(this + 0x48),uVar2);
CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::LinkBefore
((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
(this + 0xc),uVar3,0xffff,uVar2);
}
if (param_1) {
psVar1 = (short *)(*(int *)(this + 0xc) + uVar4 * 0xc);
*psVar1 = *psVar1 + 1;
}
(**(code **)(*(int *)this + 8))(this);
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.