rr2::CRuleBuilder::Done
0x00bdaa50 · 164 bytes · __thiscall
_ZN3rr212CRuleBuilder4DoneEv
Decompiled
undefined (1 param)
/* rr2::CRuleBuilder::Done() */
void __thiscall rr2::CRuleBuilder::Done(CRuleBuilder *this)
{
if (*(int *)(this + 4) != 0) {
Compact(this);
CUtlVector<rr2::CriterionStatic,CUtlMemoryConservative<rr2::CriterionStatic>>::Sort
(*(CUtlVector<rr2::CriterionStatic,CUtlMemoryConservative<rr2::CriterionStatic>> **)
(this + 4),
ComparatorBySymbol<rr2::CriterionBase,&rr2::CriterionBase::m_name>::
qsortchild<rr2::CriterionStatic>);
CUtlVector<rr2::CriterionDynamic,CUtlMemoryConservative<rr2::CriterionDynamic>>::Sort
((CUtlVector<rr2::CriterionDynamic,CUtlMemoryConservative<rr2::CriterionDynamic>> *)
(*(int *)(this + 4) + 0x10),
ComparatorBySymbol<rr2::CriterionBase,&rr2::CriterionBase::m_name>::
qsortchild<rr2::CriterionDynamic>);
CUtlVector<rr2::CriterionLambda,CUtlMemoryConservative<rr2::CriterionLambda>>::Sort
((CUtlVector<rr2::CriterionLambda,CUtlMemoryConservative<rr2::CriterionLambda>> *)
(*(int *)(this + 4) + 0x20),
ComparatorBySymbol<rr2::CriterionBase,&rr2::CriterionBase::m_name>::
qsortchild<rr2::CriterionLambda>);
CUtlVector<rr2::CriterionStatic,CUtlMemoryConservative<rr2::CriterionStatic>>::Sort
((CUtlVector<rr2::CriterionStatic,CUtlMemoryConservative<rr2::CriterionStatic>> *)
(*(int *)(this + 4) + 0x30),
ComparatorBySymbol<rr2::CriterionBase,&rr2::CriterionBase::m_name>::
qsortchild<rr2::CriterionStatic>);
CUtlVector<rr2::CriterionDynamic,CUtlMemoryConservative<rr2::CriterionDynamic>>::Sort
((CUtlVector<rr2::CriterionDynamic,CUtlMemoryConservative<rr2::CriterionDynamic>> *)
(*(int *)(this + 4) + 0x40),
ComparatorBySymbol<rr2::CriterionBase,&rr2::CriterionBase::m_name>::
qsortchild<rr2::CriterionDynamic>);
CUtlVector<rr2::CriterionLambda,CUtlMemoryConservative<rr2::CriterionLambda>>::Sort
((CUtlVector<rr2::CriterionLambda,CUtlMemoryConservative<rr2::CriterionLambda>> *)
(*(int *)(this + 4) + 0x50),
ComparatorBySymbol<rr2::CriterionBase,&rr2::CriterionBase::m_name>::
qsortchild<rr2::CriterionLambda>);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.