rr2::CRuleBuilder::Compact
0x00bd98d0 · 216 bytes · __thiscall
_ZN3rr212CRuleBuilder7CompactEv
Decompiled
undefined (1 param)
/* rr2::CRuleBuilder::Compact() */
void __thiscall rr2::CRuleBuilder::Compact(CRuleBuilder *this)
{
undefined4 *puVar1;
int iVar2;
void *pvVar3;
size_t sVar4;
puVar1 = *(undefined4 **)(this + 4);
iVar2 = puVar1[2];
pvVar3 = realloc((void *)*puVar1,iVar2 * 0x14);
puVar1[1] = iVar2 * 0x14;
*puVar1 = pvVar3;
iVar2 = *(int *)(this + 4);
sVar4 = *(int *)(iVar2 + 0x18) * 0x14;
pvVar3 = realloc(*(void **)(iVar2 + 0x10),sVar4);
*(size_t *)(iVar2 + 0x14) = sVar4;
*(void **)(iVar2 + 0x10) = pvVar3;
iVar2 = *(int *)(this + 4);
sVar4 = *(int *)(iVar2 + 0x28) * 0xc;
pvVar3 = realloc(*(void **)(iVar2 + 0x20),sVar4);
*(size_t *)(iVar2 + 0x24) = sVar4;
*(void **)(iVar2 + 0x20) = pvVar3;
iVar2 = *(int *)(this + 4);
sVar4 = *(int *)(iVar2 + 0x38) * 0x14;
pvVar3 = realloc(*(void **)(iVar2 + 0x30),sVar4);
*(size_t *)(iVar2 + 0x34) = sVar4;
*(void **)(iVar2 + 0x30) = pvVar3;
iVar2 = *(int *)(this + 4);
sVar4 = *(int *)(iVar2 + 0x48) * 0x14;
pvVar3 = realloc(*(void **)(iVar2 + 0x40),sVar4);
*(size_t *)(iVar2 + 0x44) = sVar4;
*(void **)(iVar2 + 0x40) = pvVar3;
iVar2 = *(int *)(this + 4);
sVar4 = *(int *)(iVar2 + 0x58) * 0xc;
pvVar3 = realloc(*(void **)(iVar2 + 0x50),sVar4);
*(size_t *)(iVar2 + 0x54) = sVar4;
*(void **)(iVar2 + 0x50) = pvVar3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.