CUtlVector<CParticleSystemMgr::Batch_t,CUtlMemory<CParticleSystemMgr::Batch_t,int>>::RemoveAll
0x00bd6440 · 114 bytes · __thiscall
_ZN10CUtlVectorIN18CParticleSystemMgr7Batch_tE10CUtlMemoryIS1_iEE9RemoveAllEv
Decompiled
undefined (1 param)
/* CUtlVector<CParticleSystemMgr::Batch_t, CUtlMemory<CParticleSystemMgr::Batch_t, int>
>::RemoveAll() */
void __thiscall
CUtlVector<CParticleSystemMgr::Batch_t,CUtlMemory<CParticleSystemMgr::Batch_t,int>>::RemoveAll
(CUtlVector<CParticleSystemMgr::Batch_t,CUtlMemory<CParticleSystemMgr::Batch_t,int>> *this
)
{
int iVar1;
int iVar2;
int iVar3;
iVar2 = *(int *)(this + 0xc) + -1;
if (-1 < iVar2) {
iVar3 = iVar2 * 0x1c;
do {
iVar2 = iVar2 + -1;
iVar1 = *(int *)this + iVar3;
iVar3 = iVar3 + -0x1c;
*(undefined4 *)(iVar1 + 0x14) = 0;
CUtlMemory<CParticleSystemMgr::BatchStep_t,int>::Purge
((CUtlMemory<CParticleSystemMgr::BatchStep_t,int> *)(iVar1 + 8));
*(undefined4 *)(iVar1 + 0x18) = *(undefined4 *)(iVar1 + 8);
CUtlMemory<CParticleSystemMgr::BatchStep_t,int>::Purge
((CUtlMemory<CParticleSystemMgr::BatchStep_t,int> *)(iVar1 + 8));
} while (iVar2 != -1);
}
*(undefined4 *)(this + 0xc) = 0;
return;
}
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Just a Signatures{} block, ready to drop into a gamedata
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