CParticleCollection::StopEmission
0x00bcdb20 · 260 bytes · __thiscall
_ZN19CParticleCollection12StopEmissionEbbb
Decompiled
undefined (4 params)
/* CParticleCollection::StopEmission(bool, bool, bool) */
void __thiscall
CParticleCollection::StopEmission(CParticleCollection *this,bool param_1,bool param_2,bool param_3)
{
int iVar1;
int *piVar2;
CParticleCollection *this_00;
int iVar3;
int iVar4;
float fVar5;
iVar3 = *(int *)(this + 0x48);
if (iVar3 != 0) {
this[0x54] = (CParticleCollection)0x0;
if (param_3) {
fVar5 = *(float *)(g_pParticleSystemMgr + 0x10c) + 10.0;
if (*(float *)(g_pParticleSystemMgr + 0x10c) + 10.0 <= *(float *)(this + 0x3c)) {
fVar5 = *(float *)(this + 0x3c);
}
*(float *)(this + 0x3c) = fVar5;
}
this[0x55] = (CParticleCollection)0x1;
iVar4 = 0;
if (0 < *(int *)(iVar3 + 0x350)) {
do {
piVar2 = *(int **)(*(int *)(iVar3 + 0x344) + iVar4 * 4);
iVar1 = iVar4 * 4;
iVar4 = iVar4 + 1;
(**(code **)(*piVar2 + 0x3c))
(piVar2,this,*(int *)(this + 0x6c) + *(int *)(*(int *)(iVar3 + 0x3d0) + iVar1),
param_1);
iVar3 = *(int *)(this + 0x48);
} while (iVar4 < *(int *)(iVar3 + 0x350));
}
if (param_2) {
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x20) = 0;
}
for (this_00 = *(CParticleCollection **)(this + 0x90); this_00 != (CParticleCollection *)0x0;
this_00 = *(CParticleCollection **)(this_00 + 0x70)) {
StopEmission(this_00,param_1,param_2,false);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.