CParticleCollection::SkipToTime
0x00bcbc90 · 238 bytes · __thiscall
_ZN19CParticleCollection10SkipToTimeEf
Decompiled
undefined (2 params)
/* CParticleCollection::SkipToTime(float) */
void __thiscall CParticleCollection::SkipToTime(CParticleCollection *this,float param_1)
{
int iVar1;
float *pfVar2;
int iVar3;
int *piVar4;
int iVar5;
CParticleCollection *this_00;
int iVar6;
if (*(float *)(this + 0x24) < param_1) {
iVar5 = 0;
UpdatePrevControlPoints(this,param_1 - *(float *)(this + 0x24));
iVar6 = *(int *)(this + 0x48);
*(uint *)(this + 0x328) = *(uint *)(this + 0x328) & 0xfffffffe;
*(float *)(this + 0x10) = param_1;
*(float *)(this + 0x14) = param_1;
*(float *)(this + 0x18) = param_1;
*(float *)(this + 0x1c) = param_1;
*(float *)(this + 0x24) = param_1;
iVar3 = *(int *)(iVar6 + 0x350);
if (0 < iVar3) {
while( true ) {
piVar4 = *(int **)(*(int *)(iVar6 + 0x344) + iVar5 * 4);
iVar1 = iVar5 * 4;
iVar5 = iVar5 + 1;
(**(code **)(*piVar4 + 0x74))
(piVar4,param_1,this,
*(int *)(this + 0x6c) + *(int *)(*(int *)(iVar6 + 0x3d0) + iVar1));
if (iVar5 == iVar3) break;
iVar6 = *(int *)(this + 0x48);
}
}
this_00 = *(CParticleCollection **)(this + 0x90);
iVar6 = 0;
if (this_00 != (CParticleCollection *)0x0) {
do {
pfVar2 = (float *)(*(int *)(*(int *)(this + 0x48) + 0x380) + 0x18 + iVar6);
iVar6 = iVar6 + 0x1c;
SkipToTime(this_00,param_1 - *pfVar2);
this_00 = *(CParticleCollection **)(this_00 + 0x70);
} while (this_00 != (CParticleCollection *)0x0);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.