L L4D2node

CParticleCollection::~CParticleCollection

0x00bcabf0 · 437 bytes · __thiscall

_ZN19CParticleCollectionD1Ev

Decompiled

undefined (1 param)

/* CParticleCollection::~CParticleCollection() */

void __thiscall CParticleCollection::~CParticleCollection(CParticleCollection *this)

{
  CParticleCollection *pCVar1;
  int *piVar2;
  CParticleCollection *this_00;
  undefined4 *puVar3;
  int iVar4;
  undefined4 *puVar5;
  
  UnlinkFromDefList(this);
  this_00 = *(CParticleCollection **)(this + 0x90);
  while (this_00 != (CParticleCollection *)0x0) {
    pCVar1 = *(CParticleCollection **)(this_00 + 0x70);
    ~CParticleCollection(this_00);
    free(this_00);
    *(CParticleCollection **)(this + 0x90) = pCVar1;
    this_00 = pCVar1;
  }
  if (*(void **)(this + 0xb8) != (void *)0x0) {
    free(*(void **)(this + 0xb8));
  }
  if (*(void **)(this + 0xc4) != (void *)0x0) {
    free(*(void **)(this + 0xc4));
  }
  if (*(void **)(this + 0xbc) != (void *)0x0) {
    free(*(void **)(this + 0xbc));
  }
  if (*(void **)(this + 0xc0) != (void *)0x0) {
    free(*(void **)(this + 0xc0));
  }
  if (*(void **)(this + 0x6c) != (void *)0x0) {
    free(*(void **)(this + 0x6c));
  }
  iVar4 = 0;
  do {
    if (*(void **)(this + iVar4 * 4 + 0x78) != (void *)0x0) {
      free(*(void **)(this + iVar4 * 4 + 0x78));
    }
    iVar4 = iVar4 + 1;
  } while (iVar4 != 4);
  if (*(void **)(this + 0x88) != (void *)0x0) {
    free(*(void **)(this + 0x88));
  }
  puVar3 = *(undefined4 **)(this + 0x68);
  if (puVar3 != (undefined4 *)0x0) {
    puVar5 = puVar3 + puVar3[-1] * 0x17 + -1;
    while (puVar3 != puVar5 + 1) {
      if ((void *)puVar5[-1] != (void *)0x0) {
        operator_delete__((void *)puVar5[-1]);
      }
      if ((void *)*puVar5 != (void *)0x0) {
        operator_delete__((void *)*puVar5);
      }
      puVar5 = puVar5 + -0x17;
      puVar3 = *(undefined4 **)(this + 0x68);
    }
    operator_delete__(puVar3 + -1);
  }
  piVar2 = *(int **)(this + 0x48);
  if (piVar2 != (int *)0x0) {
    if (*(undefined4 **)(this + 0x44) == (undefined4 *)0x0) {
      if ((CParticleCollection *)*piVar2 == this + 0x40) {
        iVar4 = *(int *)(this + 0x40);
        *piVar2 = iVar4;
        if (iVar4 != 0) {
          *(undefined4 *)(iVar4 + 4) = 0;
        }
      }
    }
    else {
      **(undefined4 **)(this + 0x44) = *(undefined4 *)(this + 0x40);
      if (*(int *)(this + 0x40) != 0) {
        *(undefined4 *)(*(int *)(this + 0x40) + 4) = *(undefined4 *)(this + 0x44);
      }
    }
    *(undefined4 *)(this + 0x44) = 0;
    *(undefined4 *)(this + 0x40) = 0;
    *(undefined4 *)(this + 0x48) = 0;
  }
  piVar2 = *(int **)(this + 8);
  if (piVar2 != (int *)0x0) {
    if (*(undefined4 **)(this + 4) == (undefined4 *)0x0) {
      if (this == (CParticleCollection *)*piVar2) {
        iVar4 = *(int *)this;
        *piVar2 = iVar4;
        if (iVar4 != 0) {
          *(undefined4 *)(iVar4 + 4) = 0;
        }
      }
    }
    else {
      **(undefined4 **)(this + 4) = *(undefined4 *)this;
      if (*(int *)this != 0) {
        *(undefined4 *)(*(int *)this + 4) = *(undefined4 *)(this + 4);
      }
    }
    *(undefined4 *)(this + 4) = 0;
    *(undefined4 *)this = 0;
    *(undefined4 *)(this + 8) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)