CParticleOperatorInstance::InitNewParticles
0x00bca7d0 · 256 bytes · __thiscall
_ZNK25CParticleOperatorInstance16InitNewParticlesEP19CParticleCollectioniiiPv
Decompiled
undefined (6 params)
/* CParticleOperatorInstance::InitNewParticles(CParticleCollection*, int, int, int, void*) const */
void __thiscall
CParticleOperatorInstance::InitNewParticles
(CParticleOperatorInstance *this,CParticleCollection *param_1,int param_2,int param_3,
int param_4,void *param_5)
{
int iVar1;
if (param_3 != 0) {
if (param_3 < 0x10) {
/* WARNING: Could not recover jumptable at 0x00bca86c. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 100))();
return;
}
if ((param_2 & 3U) != 0) {
iVar1 = 4 - (param_2 & 3U);
if (param_3 <= iVar1) {
iVar1 = param_3;
}
(**(code **)(*(int *)this + 100))(this,param_1,param_2,iVar1,param_4,param_5);
param_3 = param_3 - iVar1;
param_2 = param_2 + iVar1;
}
iVar1 = param_2 + 3;
if (-1 < param_2) {
iVar1 = param_2;
}
(**(code **)(*(int *)this + 0x68))(this,param_1,iVar1 >> 2,param_3 >> 2,param_4,param_5);
if (param_3 + (param_3 >> 2) * -4 != 0) {
/* WARNING: Could not recover jumptable at 0x00bca895. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 100))();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.