SolveQuadratic
0x00bbdaf0 · 188 bytes · __cdecl
_Z14SolveQuadraticfffRfS_
Decompiled
undefined (5 params)
/* SolveQuadratic(float, float, float, float&, float&) */
undefined4 SolveQuadratic(float param_1,float param_2,float param_3,float *param_4,float *param_5)
{
float fVar1;
if (param_1 == 0.0) {
if (param_2 != 0.0) {
*param_5 = -param_3 / param_2;
*param_4 = -param_3 / param_2;
return 1;
}
if (param_3 == 0.0) {
*param_5 = 0.0;
*param_4 = 0.0;
return 1;
}
}
else {
fVar1 = param_2 * param_2 - param_3 * 4.0 * param_1;
if (0.0 <= fVar1) {
fVar1 = SQRT(fVar1);
*param_4 = (fVar1 - param_2) / (param_1 + param_1);
*param_5 = -(param_2 + fVar1) / (param_1 + param_1);
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.