L L4D2node

Studio_FindAnimDistance

0x00b95bb0 · 335 bytes · __cdecl

_Z23Studio_FindAnimDistanceP17mstudioanimdesc_tf

Decompiled

undefined (2 params)

/* Studio_FindAnimDistance(mstudioanimdesc_t*, float) */

longdouble Studio_FindAnimDistance(mstudioanimdesc_t *param_1,float param_2)

{
  int iVar1;
  mstudioanimdesc_t *pmVar2;
  char cVar3;
  int iVar4;
  mstudioanimdesc_t *pmVar5;
  mstudioanimdesc_t *pmVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  float local_30;
  float local_24;
  float local_20 [4];
  
  fVar10 = 0.0;
  if (param_2 <= 0.0) {
    return (longdouble)0.0;
  }
  if (*(int *)(param_1 + 0x14) < 1) {
LAB_00b95c3c:
    local_30 = 1.0;
  }
  else {
    pmVar6 = param_1 + *(int *)(param_1 + 0x18);
    fVar9 = *(float *)(pmVar6 + 0xc);
    iVar4 = 0;
    fVar8 = *(float *)(pmVar6 + 8);
    fVar7 = (fVar9 + fVar8) * 0.5;
    pmVar2 = param_1 + *(int *)(param_1 + 0x18) + 0x2c;
    pmVar5 = pmVar6;
    if (fVar7 < param_2) {
      do {
        pmVar6 = pmVar2;
        iVar4 = iVar4 + 1;
        param_2 = param_2 - fVar7;
        iVar1 = *(int *)pmVar5;
        if (iVar4 == *(int *)(param_1 + 0x14)) goto LAB_00b95c3c;
        fVar9 = *(float *)(pmVar6 + 0xc);
        fVar8 = *(float *)(pmVar6 + 8);
        fVar7 = (fVar9 + fVar8) * 0.5;
        pmVar2 = pmVar6 + 0x2c;
        pmVar5 = pmVar6;
      } while (fVar7 < param_2);
      fVar10 = (float)iVar1;
    }
    local_30 = 0.0;
    cVar3 = SolveQuadratic((fVar9 - fVar8) * 0.5,fVar8,-param_2,&local_24,local_20);
    if (cVar3 != '\0') {
      return (longdouble)
             ((((float)*(int *)pmVar6 - fVar10) * local_24 + fVar10) *
             (1.0 / (float)(*(int *)(param_1 + 0x10) + -1)));
    }
  }
  return (longdouble)local_30;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)