CChoreoScene::Merge
0x00bb3210 · 673 bytes · __thiscall
_ZN12CChoreoScene5MergeEPS_
Decompiled
undefined (2 params)
/* CChoreoScene::Merge(CChoreoScene*) */
undefined4 __thiscall CChoreoScene::Merge(CChoreoScene *this,CChoreoScene *param_1)
{
CChoreoActor *this_00;
int iVar1;
char *pcVar2;
CChoreoChannel *this_01;
CChoreoEvent *pCVar3;
CChoreoEvent *pCVar4;
uint uVar5;
int iVar6;
uint local_40;
uint local_3c;
int local_38;
int local_30;
CChoreoActor *local_2c;
uint local_28;
CChoreoEvent *local_20;
if (*(int *)(param_1 + 0x10) < 1) {
local_28 = 0;
iVar6 = *(int *)(param_1 + 0x24);
}
else {
iVar6 = 0;
local_28 = 0;
do {
pCVar3 = *(CChoreoEvent **)(*(int *)(param_1 + 4) + iVar6 * 4);
iVar1 = CChoreoEvent::GetActor(pCVar3);
if (iVar1 == 0) {
pCVar4 = (CChoreoEvent *)AllocEvent(this);
CChoreoEvent::operator=(pCVar4,pCVar3);
CChoreoEvent::SetScene(pCVar4,this);
local_28 = local_28 + 1;
}
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(param_1 + 0x10));
iVar6 = *(int *)(param_1 + 0x24);
}
if (iVar6 < 1) {
uVar5 = 0;
local_3c = 0;
local_40 = 0;
}
else {
local_38 = 0;
local_3c = 0;
local_40 = 0;
do {
this_00 = *(CChoreoActor **)(*(int *)(param_1 + 0x18) + local_38 * 4);
pcVar2 = (char *)CChoreoActor::GetName(this_00);
local_2c = (CChoreoActor *)FindActor(this,pcVar2);
if (local_2c == (CChoreoActor *)0x0) {
local_2c = (CChoreoActor *)AllocActor(this);
CChoreoActor::operator=(local_2c,this_00);
CChoreoActor::RemoveAllChannels(local_2c);
local_40 = local_40 + 1;
}
local_30 = 0;
iVar6 = CChoreoActor::GetNumChannels(this_00);
if (0 < iVar6) {
do {
this_01 = (CChoreoChannel *)CChoreoActor::GetChannel(this_00,local_30);
pcVar2 = (char *)CChoreoChannel::GetName(this_01);
local_20 = (CChoreoEvent *)CChoreoActor::FindChannel(local_2c,pcVar2);
uVar5 = local_28;
if (local_20 == (CChoreoEvent *)0x0) {
local_20 = (CChoreoEvent *)AllocChannel(this);
CChoreoChannel::operator=((CChoreoChannel *)local_20,this_01);
CChoreoChannel::RemoveAllEvents((CChoreoChannel *)local_20);
local_3c = local_3c + 1;
CChoreoActor::AddChannel((CChoreoChannel *)local_2c);
CChoreoChannel::SetActor((CChoreoChannel *)local_20,local_2c);
}
while( true ) {
iVar6 = CChoreoChannel::GetNumEvents(this_01);
if (iVar6 <= (int)(uVar5 - local_28)) break;
pCVar3 = (CChoreoEvent *)CChoreoChannel::GetEvent(this_01,uVar5 - local_28);
pCVar4 = (CChoreoEvent *)AllocEvent(this);
CChoreoEvent::operator=(pCVar4,pCVar3);
CChoreoEvent::SetScene(pCVar4,this);
CChoreoChannel::AddEvent(local_20);
CChoreoEvent::SetChannel(pCVar4,(CChoreoChannel *)local_20);
CChoreoEvent::SetActor(pCVar4,local_2c);
uVar5 = uVar5 + 1;
}
local_30 = local_30 + 1;
iVar6 = CChoreoActor::GetNumChannels(this_00);
local_28 = uVar5;
} while (local_30 < iVar6);
}
local_38 = local_38 + 1;
} while (local_38 < *(int *)(param_1 + 0x24));
uVar5 = local_40 | local_3c;
}
Msg("Merged in (%i) actors, (%i) channels, and (%i) events\n",local_40,local_3c,local_28);
return CONCAT31((int3)((local_28 | uVar5) >> 8),(local_28 | uVar5) != 0);
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
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