CChoreoChannel::AddEvent
0x00b9dea0 · 41 bytes · __cdecl
_ZN14CChoreoChannel8AddEventEP12CChoreoEvent
Decompiled
undefined (1 param)
/* CChoreoChannel::AddEvent(CChoreoEvent*) */
void CChoreoChannel::AddEvent(CChoreoEvent *param_1)
{
CUtlVector<CChoreoEvent*,CUtlMemory<CChoreoEvent*,int>>::InsertBefore
((CUtlVector<CChoreoEvent*,CUtlMemory<CChoreoEvent*,int>> *)(param_1 + 0x84),
*(int *)(param_1 + 0x90),(CChoreoEvent **)&stack0x00000008);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.