CCurveData::FileSave
0x00bb0140 · 869 bytes · __thiscall
_ZN10CCurveData8FileSaveER10CUtlBufferiPKc
Decompiled
undefined (4 params)
/* CCurveData::FileSave(CUtlBuffer&, int, char const*) */
void __thiscall CCurveData::FileSave(CCurveData *this,CUtlBuffer *param_1,int param_2,char *param_3)
{
char cVar1;
int iVar2;
undefined4 uVar3;
float *pfVar4;
uint uVar5;
int iVar6;
int in_GS_OFFSET;
longdouble lVar7;
double dVar8;
char *pcVar9;
char local_520 [256];
char local_420 [1024];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar2 = GetCount(this);
if (((0 < iVar2) || (cVar1 = IsEdgeActive(this,true), cVar1 != '\0')) ||
(cVar1 = IsEdgeActive(this,false), cVar1 != '\0')) {
pcVar9 = local_420;
V_strncpy(pcVar9,param_3,0x400);
cVar1 = IsEdgeActive(this,true);
if ((cVar1 != '\0') || (cVar1 = IsEdgeActive(this,false), cVar1 != '\0')) {
cVar1 = IsEdgeActive(this,true);
if (cVar1 != '\0') {
lVar7 = (longdouble)GetEdgeZeroValue(this,true);
iVar6 = GetEdgeCurveType(this,true);
uVar3 = Interpolator_NameForCurveType(iVar6,false);
V_snprintf(local_520,0x100," leftedge %s %.3f",uVar3,SUB84((double)(float)lVar7,0),
(int)((ulonglong)(double)(float)lVar7 >> 0x20));
V_strncat(pcVar9,local_520,0x400,-1);
}
cVar1 = IsEdgeActive(this,false);
if (cVar1 != '\0') {
lVar7 = (longdouble)GetEdgeZeroValue(this,false);
iVar6 = GetEdgeCurveType(this,false);
uVar3 = Interpolator_NameForCurveType(iVar6,false);
V_snprintf(local_520,0x100," rightedge %s %.3f",uVar3,SUB84((double)(float)lVar7,0),
(int)((ulonglong)(double)(float)lVar7 >> 0x20));
V_strncat(pcVar9,local_520,0x400,-1);
}
}
iVar6 = 0;
CChoreoScene::FilePrintf(param_1,param_2,"%s\n",pcVar9);
CChoreoScene::FilePrintf(param_1,param_2,"{\n");
dVar8 = (double)ZEXT48(pcVar9);
if (0 < iVar2) {
do {
while( true ) {
pfVar4 = (float *)Get(this,iVar6);
uVar5 = (uint)*(byte *)((int)pfVar4 + 9) << 7 | (uint)(*(byte *)(pfVar4 + 2) >> 1);
if (uVar5 != 0) break;
iVar6 = iVar6 + 1;
dVar8 = (double)pfVar4[1];
CChoreoScene::FilePrintf
(param_1,param_2 + 1,"%.4f %.4f\n",SUB84(dVar8,0),
(int)((ulonglong)dVar8 >> 0x20),SUB84((double)*pfVar4,0),
(int)((ulonglong)(double)*pfVar4 >> 0x20));
if (iVar6 == iVar2) goto LAB_00bb02f6;
}
iVar6 = iVar6 + 1;
uVar3 = Interpolator_NameForCurveType(uVar5,false);
dVar8 = (double)pfVar4[1];
CChoreoScene::FilePrintf
(param_1,param_2 + 1,"%.4f %.4f \"%s\"\n",SUB84(dVar8,0),
(int)((ulonglong)dVar8 >> 0x20),SUB84((double)*pfVar4,0),
(int)((ulonglong)(double)*pfVar4 >> 0x20),uVar3);
} while (iVar6 != iVar2);
}
LAB_00bb02f6:
CChoreoScene::FilePrintf(param_1,param_2,"}\n",SUB84(dVar8,0));
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.