CChoreoScene::FilePrintf
0x00bb0010 · 83 bytes · __cdecl
_ZN12CChoreoScene10FilePrintfER10CUtlBufferiPKcz
Decompiled
undefined (3 params)
/* CChoreoScene::FilePrintf(CUtlBuffer&, int, char const*, ...) */
void CChoreoScene::FilePrintf(CUtlBuffer *param_1,int param_2,char *param_3,...)
{
int iVar1;
iVar1 = param_2 + -1;
if (0 < param_2) {
do {
iVar1 = iVar1 + -1;
CUtlBuffer::Printf(param_1," ");
} while (iVar1 != -1);
}
CUtlBuffer::VaPrintf(param_1,param_3,&stack0x00000010);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.