L L4D2node

CFlexTimingTag::CFlexTimingTag

0x00ba9150 · 40 bytes · __thiscall

_ZN14CFlexTimingTagC1ERKS_

Decompiled

undefined (2 params)

/* CFlexTimingTag::CFlexTimingTag(CFlexTimingTag const&) */

void __thiscall CFlexTimingTag::CFlexTimingTag(CFlexTimingTag *this,CFlexTimingTag *param_1)

{
  CEventRelativeTag::CEventRelativeTag((CEventRelativeTag *)this,(CEventRelativeTag *)param_1);
  this[0x18] = param_1[0x18];
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)